The quests are a bit unimaginative, however, there are, on the whole only 3 varieties. 1.) Kill xx yyy of 2.) Collect xx yyy of and 3.) Talk to yyy, but the combat system is so much fun that you can look the other way because like about it, sometimes I remember back to the old Diablo 2 hours back ,
It is located a mix also classic MMORPG and hack and slash, where you do not mark the opponent, but targeted by crosshairs.
Bugs There are quite well, but nothing that a dauerthaft takes the fun. The quests were previously bug-free, but you will often depend on corners and edges, so you can get into trouble when Druchreiten open dungeons, to the mobs over, ever.
The biggest catch of the game is the crafting why I rate even with 4 stars. One needs to crafting objects not only raw materials, but as the game progresses, more and more manufacturing runes partially only drop Bams and alone are not so easily. That would not be so tragic if the runes are not sold at the auction house at exorbitant prices. If you normally play in front of him and the quests executes, you usually do not even get the runes for a single object of each level, you can not drum rum to farm.
The only thing that works well alchemy, because here you do not need runes, but it also has high production costs. Potions can be sure but also sell well.
The economic system I also made quite well. Almost every item has a minimum value, which can not be less than, for example can "do-gooders" not down prices, which I think is quite good. But you can for the online players are making instant a lower bid. The Player accepts the offer, you get the item for the offered gold.
What I find a bit stupid for Emin part is that you can always get through quests right quality equipment, so it is often not necessary to look for something better.
All in all I think the game has succeeded in spite of the criticisms. I love it even without crafting and despite the bugs fun.