As Soul`s game pioneers (all parts several times played) I started with bloodborne. And I made a mistake at the beginning. I Bloodborne attempts to as Dark Souls and am "raced against the wall" repeatedly. Why?
Now that I have placed four bosses and Level 36 am I can say that to bloodborne much settles through a feature. If you will lose life you can make by active attack the chance this life by damage on the enemy back well. Attack is therefore usually the best defense.
Initially men depart frightened back because half of the life points are gone. Ginge one in the attack on the struggle over and (if you're fast) you have rather than 50% of life by 30% pure attack brought to 40% again. This feature is bloodborne plays blazing fast and that's a good thing. Also contributes to the fact that the opponents density was significantly increased and kill introduced in DS2 innovation to 10x are the enemy was shut off again (Lucky).
Other differences are the weapons but no armor can be leveled. I had never really understanding the "Invincible builds" with shield and heavy armor on the strikes the boss and makes no harm. Or the archer with the 300 armed arrows every boss done without coming near him (What at Demon`s Souls was possible). To go this route, I always found to be convenient.
The other operating element have hardly changed. Of course things have a new name, for example, get blood echoes rather than souls. As in Demon Soul`s one is gone over again instead to create a "Virtual World" as a base camp a semi-abandoned village (DS2). I find the step Back to the Roots (Demon's Souls) very well. From the base camp you can wait for a later date Zufallsdungeon`s create further challenges and in 5 levels.
Some rain is about to you it probably only very laborious OFFLINE can play through. For me, all parts of Soul`s pure online games remain. The Offline mode is nice to farms but if the servers are not maintained longer. Farms by ammo and healing potions at the beginning (when the souls flow not yet lush) makes sense and goes quickly. In a Farm Run Elementary area (Abbreviations must be open) I get minimum 10+ potions in minutes ('m okay no Level 10 more). I've done all the bosses with one or two player co-op. This is also useful and a must as there are various equipment only "Insight" (sorry games on ENG) can be purchased. Insight is for defeating Bosses either as a player or as a co-op helpers.
The latch points are sufficient if one of the way to the bosses is opens the abbreviations consistently short and there is no shame in Soul`s play a Wiki to Beauskunften. The game is difficult and as you can all take advantage of the tools at one's disposal.
The graphics are tip / top and the atmosphere great. One is drawn into the world. The story is "for the birds" but that's nothing new. That was all over matter.
Conclusion: For people who are looking for a challenge highly recommended for all players Soul`s a must buy with familiarization. It is not a game for impatient people. Recordable: In Co-Op purely on the way to the boss to help the others. The impatient will start the fight and of course, after 10 seconds Death (second Boss priest). Sorry the error did not make the software but the players. Every time when I die I know what I have done wrong.
--- Addendum 23.04.2015 --- --- Mini Spoiler
Now that I've seen two of the possible three end of the game I can only stay with my opinion: The game is awesome. In DS2 I never once to play through the urge felt again playing on NG +. Have only the magician tried and there but only half played. Sorry the magician was too easy (laughing).
In Bloodborne I am without flinching proceeded ahead. The first two bosses in NG + are already history (thanks to all co-op helpers). To get myself to the missing trophies (it still lacks 5) I will let off steam with NG +. I want to see the last boss (Unfortunately I only had 2 of the 3 items necessary for the fight). And maybe then, a second normal passage with a strength build (first skill).
NOTE: The open and unfinished chance Dungeon`s (Chalice Dungeon`s) are taken. Only the Keyquest objects (keys, etc.) are removed.