After something is aged player has found that the story setting not entirely appropriate to its age, because by now knows that the most disturbing is Realtität dystopia :-), the game can start.
After clicking on a new game, the player is first sent to the tutorial, where you can also cancel later. Useful case, the key assignment appears in the engine and the motivated players would do well to reflect his taste. The training is quite intense and the cloth for the hands should be ready.
After that, the story that is supposed to be non-let also a real spoiler here starts. The main character, the courier runner Faith must be warned of an urgent, time-scarce boss, go to the meeting point. It is hopped, jumped and gekugelt that one drives the sweat in your hands. Errors often lead directly to death, whereby the final section restarts. This is so far ok, that the game remains the river.
The graph is largely blameless, with the setting, the rooftops of a tidy, almost sterile big city, partly barren acts. However, this is compensated by frequent level changes, thereby being more often in buildings or other areas on the way, each with its own architecture and style. Who just do not hurry - which theoretically is never the case - the Panorama can look.
At the beginning the player fights exclusively with and against the physics that seeks everywhere for life. In between you get new information on radio or cut scenes, reminiscent of Japanese manga movies. Thus, the sections retain their motivation and not Tapert completely haphazardly through the area.
Unfortunately, the heavenly part obstacle course soon a vile end when the protagonist meets for the first time on armed opponents with and without continuous fire. From here arises the question regularly, run or fight? In fact, the runner has to bring some practical methods for their opponents route, in which case the key setup, the player and the computer speed also mitweinwirken. Beware not the key, do not succeed in the necessary combos; The same applies to unroutinierte, or less skilled players. The engine, however, the action affects partially offset by stuttering, which maneuvers are wrongly timed and therefore useless. The existing, shown in black and white slow motion, can not help conditioned by these Laggs often, which is why the "experienced" players towards the end rather do without it is.
"Too bad, I was just so in Flow". With increasing playing time, unfortunately, the lead spurting opponents more and more insistent, so the initial nogo captured to use weapons at some point to, is-not-otherwise is. Here one would want more freedom of choice, otherwise you have to defeat every single enemy in close combat, which can be very difficult at ruck time scenes - compare to above. Also prevent those annoying lead splashes that act often airborne, persistent on sightseeing, what is actually quite quiet. Advanced players can much scenes with opponents also circulated, with the beginners is so have his problems. In addition, the foot and helicopter opponents disturb the players looking for the bags. These are commonly found near Runner characters; searchability and accessibility varies greatly.
Its all done, the world is saved. What now? The game offers three difficulty levels, for which the player gets merits respectively. Platinum gets the player only when he comes forward with no weapon delivery. The captured Runner bags giving each points for the player. Those who make the game without weapons use, can / could compete online in the so-called Time-Trials against other players. Here the fastest player wins. Here it can be seen that different area quite allow variants not previously noted the common player.
Last, it should be noted that you should turn off the PhysX option than not overly knowledgeable player, this may lead to more stringent jerkiness in some areas. This error can be "fixed", but this does not belong here.
Conclusion:
Beautiful graphics in easy Droeger environment
Good pawns in the Engine
Challenging Game
Unfortunately, too often lead thunderstorms
Unfortunately, too often, this is a jump ... was a problem?