Game Modes
Career = race according to the story play incl. Repetition to improve.
Quick Race = targeted freigeschaltes race from the career play
Challenge Series = race against bosses incl. Final race unlocked in Career
Graphics / environment
The vehicles and the landscape are well modeled, the vehicles must be included.
Body tuning powerful. The 3 navigable neighborhoods have different
Appearance that is appealing but not great. The game sucks something with pop-ups from
Vehicles, they are often beamed directly onto the track.
Vehicles / Tuning
There are many vehicles that some one has only about main race unlock. The
Tuning the various vehicle parts is simple and also has an effect on the
Driving behavior. By the way you can change the body strong and diverse opt.
... Make changes such as paint / Vinyl. Crashes and damages are not
displayed, you realize just shredded wheels. When traders can be against cash
buy a new car, the sale and so some money back there is not. So
no money for the car and its tuning!
Run
Undercover is a track-based racing game that only the chases with the police
carried out over the whole game world. In the race, you can set to "fenced routes"
drive. Here come from the cordoned-off roads of normal traffic, you hit
sometimes in a car / van / truck a.
There are different types of races from start to finish on circular course, Shootout, bait and much more. ,
Some of these are more difficult if you are not allowed to take too much damage z. B..
In the game you must destroy certain objects to throw off or other
Cars (normal / Cop) to destroy. The police direct the prosecution to, at supervisor
Destruction incl. Helicopter. Your own car is up to destroyed tires not damaged,
in the other cars, however you see damage.
Money and respect
If successful race there respect and money. The amount depends on the
Basic value + bonuses for stylish driving. Even through the zertstören of police cars
you can get some respect, caught means losing money. Respect and
a matching movies there, if you help the bosses successfully.
Adversary
Police extremely annoying when you have this angry enough. You should be in a
His race and accidentally ram a police car, then it will be hard. The
Police rams, blocked and sets a nail boards and road blockades. On
Racetracks sometimes emerges oncoming traffic from a "side street" on or
the traffic impedes at a run from the police. Partially block the
Opponents a while from the start, so a buddy can reach the square 1.
Menus
The menus and options are not well implemented. It changes from shelter
on the card and there, to the race. In free ride one sees only a tiny
Map of the area, so only detects near starting points of the race. There would be a
larger map helpful in the race itself the minimap's OK. Trading in cars
and option parts is not possible. The statistics on the race are lean.
SpielSpass
A few hours makes Need for Speed Undercover much joy because the control
is simple, unfortunately the gameplay falls after the 3rd time round trip, from start to finish ...
significantly. In race one is sudden oncoming traffic or a
aufpoppendes police car rammed / disturbed. The movies look good, just all depends
playful nothing / little addicting. Quick Race and Challenge are a repeat
already played freely races from the career, so nothing new.
Conclusion
Nice short pleasing and then rapidly decreasing gameplay. The numerous types of races
be boring or even annoying by the numerous "possible" pop-up opponents,
the game modes Quick Race / Cahllenge build on already played freely. Well with a
tuned Porsche Cayman you can easily win the various races and the car
there already for 20% of the career mode. Need fo Speed Undercover is easy to
shallow, simplistic and annoying / bored at various points. Good mobile, quickly become boring.
Better
Gran Tourismo, Lotus Esprit / Test Drive (8-16Bit) Dreamcast / Saturn: Daytona, Sega GT,
Tokyo Highway Challenge