GOOD reprint of a PS2 GAMES HORROR

GOOD reprint of a PS2 GAMES HORROR

Siren: Blood Curse (video game)

Customer Review

See video on Amazon.com Who would not have the patience or time to read the complete review, can also be right down, more under Overall Conclusion.

Although this title had been on the PS2 goosebumps atmosphere, however, was control technology, anything but easy to handle, and thus remained a niche title that found little favor with most gamers. Here was, from the absolute triple-A titles like Resident Evil 4, or the PS2 Silent Hill parts apart times, Project Zero at Nippon pure horror, in the lead.

After playing through Siren: Blood Curse I was, for me, notice, however, is this remake succeeded in every respect, and actually in no well-stocked selection of games, with a focus Horror / Survival / Stealth and horror games, likely missing. Control technology although still not perfect, such as the very limited mobile camera, but in contrast to the control of the PS2 version, has been significantly improved.

This game is like a TV series divided into 12 episodes, which in turn contain individual missions. The story is about young Americans who want to do as a reporter / camera team, in the Japanese village Hanuda a report because there many inhabitants, mysterious 30 years ago, when human sacrifices were killed. This is told in many flashbacks. The individual episodes that you could individually oneline purchase in the US, close to a final vote, and the new chapter begins with a flashback to the events that have been dealt with in the last chapter. This is advantageous if the individual episodes oneline staggered appear as DLC. When full or retail version of this game, however, it makes no sense, unless the game you should even put aside for weeks, or suffer from extreme forgetfulness. These recordings can be fortunately, if one of those who should be tired, push away. In each episode, with their individual missions, you control different characters, with detailed and varied locations. Unfortunately leaves the frequent nature change little identification with the gambling to be, but it offers a lot of variety.

Although Episode changes, as well as the different missions within the episodes, a still seem thrown together rather arbitrary in the opening chapters, a common thread which, sometimes more or sometimes less, brings together various historical scenes to a whole develops in the later course , We are also pleased that that in this game genre like applied towards and forth between venues, only to subject A, in a roundabout way to get to the location B, almost completely eliminated. This does not mean that will not be repeated Locations within the different episodes. However, this double level recovery is very limited, and I noticed at least not adversely affect.

The atmosphere is one of the absolute strengths of the Games. Dense, dark and oppressive, underlaid with a soundscape, such as grunting, screaming, creaking, etc., which very devil in 1979 reminded me of the movie Dance, and I had a shiver down your spine. The always appropriate background music underlines wonderful is happening. Unfortunately, this can not completely off, which would sometimes advantageous to be able to concentrate on the noise can, that would be one perceive acoustically an approaching enemy. In this game the Griesel filter used often in horror games is used. The use of this stylistic device is mixed succeeded. In some cases, it underscores the surreal atmosphere of the Games, in other cases it proves to be disturbing, and orientierungshindernd. Overall, despite some weaknesses, this game is very exciting in the game, as well as the cinematic cutscenes staged not only look great, but are also explanatory. Grey Lige nurses, as in Silent Hill, but other creatures can be a desöfteren flee, especially if you are not in possession of a weapon. Especially these missions in which you are at the mercy of enemy defenseless, are the spannensden by far. Here then hid it at the designated places as wardrobe, bed or cremator etc while. By the opponents view the fact controllable walkways to exit in a suitable moment the hiding place in order to reach the next undiscovered Voltage Moderately hard to beat if you eg hides in a locker, and you can see the enemy through the open locker slots, and pray with audible heartbeat, but this as quickly as possible should look into the distance. By watching, as well as sneak that which is necessary to direct not by noise, such as by running over broken glass, unintentionally the attention of Shibitus (jap. Ghosts) to be one means partial to play a stealth title with creepiness.

In the scenarios where you have a gun, in the form of shovel, sickle, Boomstick and much more available, the opponents degenerated unfortunately only to found Slasher / surplus fodder, as Ki, as well as speed of the enemies, a rarely the can experience virtual Bildschirmtod.

The control is relatively easy and intuitive, but cumbersome. In particular, the change in the field of view of the opponent, make this game unique. Visually empathize with the enemy perspective, but also a Begeiters, where you can switch between all present in the area avatars this perspective, are occasionally light on location of the enemy, but also evidence of some games-related objects that are usually fixed by those visually short give. You can double represent their own point of view with the opponents view each selected on a split screen. But this irritated more than it helps. In addition, begins with the double perspective bucking the image to violently that then very spoils the gaming experience. If you want to mess up his game quite fun, even 4 opponents perspectives can intrude, and then lost each overview, as well as smooth sound. The frame rate is then close to zero. Here proved so beneficial to me, the normal exchange between the characters who do not first have to be tracked time-consuming with the stick as the PS2 predecessor, but can be changed quickly by shoulder button between the different existing perspectives, with companion prospects with a green fixation point are provided, and the enemy red.

The menu is limited to the most necessary. The map display is flexible zoom and applicable on all axes, even the different levels are well represented and clearly. Furthermore, it gives information about one's own position and the main objective, but is supplemented in the emissions by some secondary objectives that must be met in most cases in order to achieve the main goal. The status display provides information about the respective character played, and its equipment. The archive provides information about the plot, as well as discovered in game weapons. Accompany tutorials, well timed, the Game, can, however, also in the menu repeated call. In the options menu, can be adapted much their own way, but such as the inversion of the line of sight, unfortunately is not a freely available key assignment available. The difficulty can be in the game, unfortunately, not change.

Overall Conclusion

The story, which is summarized in different chapters or missions in 12 episodes, and is told in flashbacks, may be irritating at first, but opens up more and more in the course of the Games, through cinematic cutscenes. The frequent change of character make difficult identification, this is however well done by the thus resulting a change again.

The control may be direct, as well as the field of view is quite limited. Total is the operator, as well as the menu navigation succeeded if one uses the PS2 predecessor game as a comparison. Graphically this game is certainly no new standards, however, by some successful representations of opponents and venues, as well as the Griesel filter occasionally sense used, at least visually convincing atmosphere.

The soundscape is very effective, as well as disturbing, and one of the strengths of this Games. The Japanese background music convincing in most cases, but in some moments it is disturbing. That this can not be turned off in order to perceive such as opponents acoustically, can be very annoying sometimes. The lack of German localization of the speech output, is a point of criticism, you should not fail to mention.

Those looking for hardcore splatter here, will not be satisfied. But if you want to play a game, which is at least ajar atmospherically to Silent Hill or Fatal Frame, will not be disappointed when it comes to mental stress. Who then also can the stealth factor this Games abgewinnen something should access because although the title is still not cheap, but at least no longer be offered at full price. Anyone who is fond of the horror or horror genre, I would highly recommend this game. However, one should not have too much expectations. The playing time is not just long (about 10 hours), depending on the style of play, and the motivation to play again, kept, at least for me, within limits.

Anyone who has played the PS2 titles completely should consider whether this new acquisition is worth, because almost everything completely, and was adopted without change, of course, graphically, as well as playing technique adapted to the PS3 technology, as well as the western "mainstream" flavor ,

Even if provided with some quirks, an appealing and atmospheric title in two evaluation criteria 4 star gets its innovative game principle of mine.

PS

Looking forward to your feedback, and everyone who has taken the time to read this rather detailed review. So if I could achieve no gain in knowledge with you, I hope you still have at least entertained.

Otherwise GOOD GAMING !!!

Very nice 210 Rank: 5/5
February 14
Genial !!! 7128 6572 Rank: 5/5
December 20
Private use Rank: 4/5
June 26
It makes them jealous friends! Rank: 5/5
November 15
On the second look ... Rank: 5/5
October 12

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