Graphics: The graphics come in a chic Cell Schading look which therefore fits very well to the game after a short period. What I like about it is no exaggeration colorful and there are certainly also gloomy places. However, you can tell the game to which it has been released in Japan for more than a year ago, Graphically it pulls in a duel with the comparable Eternel Sonata shorter .What does not bother because the graphics, however, is solid and very good fit for the game.
Kamp System: The opponents are always visible on the map or in the dungeon so there is no Zuffalskämpfe. If it comes to the fight schaltedt the game in an extra battle arena to where you move freely. Now for the first time in the series in the third dimension.
The battle sequence is very similar to a classic fighting games with the A key distributed to sword blows depending on which direction you push Different variants come of it out.
By pressing the B button man solves so-called Artes, consume particularly strong special moves from the TP (Mana).
by successful attacks fills the Over Limit indicator which can be expanded in three stages during the game. If you activate the above limit can be as long as it is active as many attacks to string together combos impressive, also the Artes attacks are more and more spectacular.
Basically, you can play ToV in two variants.
In manual mode, you move freely on the fight card and can attack any opponent. What sounds great in theory, in practice leads to that the combat system feels very tough and go wrong through the inexact matches query many punches.
Much better to play the Semi-automatic mode: Here is an opponent will each marked (each destination can also switch) you move back to a 2 dimensional axis as in the old parts. (Press and hold the L button With you can also move freely here) This mode with a fixed target feels much better and smoother than the manual mode here as well as fewer hits go wrong. However, the target detection does not always work perfectly, and is targeting ever opponents to the far away stand while opponent directly in front of an ignored.
Basically you always have three companion case which run either automatically or on command attacks and magic.
Basically, I would advise to steal to automatic and the behavior of his comrades in the extensive menu to adjust tactics.
Even in automatic mode, you can pause the game at any time and the figures give directions as certain items or spells to use.
All in all, the battle system very well because even very rich variants.
Wen also in some places slightly chaotic. One should also mention that at the bosses level up often times will be announced.
Story: The story of the game is fully in order whoever you no milestone is exciting after a certain warm-grasp and the characters are likable. However, this game ballert with clichés about the only so Kracht. The one or another turn there are.
Game world: The game world is very large, there are many varied from very different tone cities and dungeons. A bit of a pity, I find that you can not enter all the houses in the cities and not every district which can be entered also sees. The scratch a little of the atmosphere which, however, in the face of the sheer size,
the amount is to get over to hidden godies etc.
Music / Speech:
The music of the game is very good. There are many different pieces to fit them always to the situation. During the whole game is the music neither positive nor negative, they noticed just fits.
You voice is only available in Story Relevant dialogues otherwise you have to be content with text boxes take.
The voice acting is in good English to music (German subtitles) the actors are well chosen, whom Karol sometimes seems a bit strange.
Scope: The scope goes with almost 60 hours without side quests in order
Operation: The control goes well with the 360 pad by hand.
Conclusion: Overall, Tales of Vesperia is a very good RPG Japano which affords in any area major weaknesses. However, nowhere in particular Harausticht.
Moreover, innovation is scarce to this game. This is a Japano RPG old school.
Despite the mass of well-implemented things raises this game loosely on the genre throne of Japan RPG.
In the battle for the best RPG on the 360, it must be the great Fallout 3 and Fable 2 admit defeat and hence 3rd place my personal ranking.
If you do not Morbid aversion Japan Rpgs or anime makes the game nichst false