The turn-based Black Guards in 2 DSA setting just knows to convince, it is hard and challenging, offers a lot of freedom and can keep up not only different, but also better than its predecessor. The luck factor is taken out, the often led to frustration in the first part, the whole operation feels more fluid and the options in history are tangible and tactile feedback. If you like turn-based games on hexes is well cared for here and advise. One tip was still given some battles seem extremely hard and insoluble, they are all solvable and even with all the different characters built, simply toss Bissel and check his skills.