So the game has its shortcomings, no doubt, but to be so poorly evaluated that does not deserve it. What I just find so horny: The landscaping. Allegedly, satellite images were used as a template, I do not know exactly, but the routes are just great! The way such as hills, mountains and plains are created, how wind around the streets, which acts so real, it could consistently be real terrain, it acts as quite natural, varied and .. yes, is simply fascinating. Man thinking of Dirt 2, which is really interesting by its track design after a few hours (as opposed to 1 Dirt!).
Sure, the details in Fuel appear to be sloppy at times, but you just had to make compromises in the area. For this, however, the lighting effects are all the more intoxicating. So the terrain is clearly the strength of the game, while the difficulty is the weakness. Because it takes a lot of practice and patience to finally find out when you are most gas.
Once you get the hang a bit, then keeps an atmosphere of the game in its spell :)