Knowing a Lego game, you know them all. Also 'The Hobbit' adheres to the tried and tested game principle: Man explores with his figures, the linear level and the open upper world; skin everything to pieces in order to raise funds and raw materials that are needed for various mini-games and tasks; solves simple puzzles by inserting the individual abilities of his characters in the right places and vertrimmt standard opponents and raid bosses. The game is enjoyable bloodless: 'Dead' figures simply disintegrate into its component parts, and even Thrór end fighting Azog shown so coated that it just looks just weird. The proven Lego Humor is the game of course remained true: When an orc who should inform his boss, picks up the phone; Herumwedelt Radagast regardless of losses with the Morgul-blade or small things go wrong, you realize that the game is not serious.
By the simple puzzles and the linear levels the playing time is for the story mode about 12 hours. Then you have but only saw about a quarter of the game: Who wants to bring the progress to 100%, the levels must be in free play again explore, because you can only collect all the items, if you have additional characters that are not in history mode here are. There is also the huge world of Lego Middle Earth to explore, where you have to do small jobs for residents and solving puzzles.
On the other hand extremely ugly is the technical side. That the WiiU version was only ported, but not adapted to the specific capabilities of the console, is still bearable, because the control is at least very precise. The camera work, when is divided not always useful in split-screen or the screen is at times not see where to run, interfere significantly. But the worst are the bugs that occur especially when you are playing the game for two. In the first level there is a scene that is left behind when the player two to a room change before closed door switches one player the room alone, the second player can engage quite normal but again. Even otherwise, there are numerous problems: The game freezes or does not respond to the controller; Characters fall into walls or running firmly or levels can not play until the end, because it is not displayed in one place the appropriate action button and you can not trigger the action. Occasional bugs would be more disposed to suffer, but if you have to reload regularly three to five times in four hours, which reliably kills the fun. With two players, the game tends also to involuntary Bullet Time and begins violently bucking.
'The Hobbit' fails because of the lack of quality control. Had the programmer before publication focuses on eliminating the error, a fun game would be 'The Hobbit' and would become Middle Earth fans as players responded with an inquiring mind alike. Because of the numerous bugs that interfere with the flow of the game on a regular basis, it is good in its present form only for die-hard fans Hobbit.