As Tropico fan of the first hour I have the fifth part of the same pre-ordered and could not wait to the game in his hands to hold. The more bitter it was to read that shifts the release date for the X-Box 360 version by almost a year. Now that I've been playing for over a week is the huge disappointment and I wonder if the development team has stroked the whole time only Lamas. Anyway, I've lost all enthusiasm for the fifth mission of the Campaign and play only in sandbox mode. The "new" features can not change that. Pity about the nearly 40 euros.
El Presidente is dead, long live El Presidente!
Well so all this is not true. While I can now set up their own rulers dynasty and my offspring passed the official business, but I can make the whole thing! It does not affect the game. In any case, I can customize my avatar both in character and visually (with the development team, the inspiration of the latter is probably arrived in the company kindergarten). A short sequence to the death of the old ruler and the inauguration of the new would the game very well done. So I can only determine which family member will take control before each new election. But that's it!
Which brings me to the keyword elections already the next big scandal. With the enthusiasm and you smile but in the previous part was listening to the glowing speeches of El Presidente and had to think about the same time, you give what campaign promises for the next term of office and also can keep ... and in Part 5 ?? Nope! Now you can decide whether there should be a choice or not just yet. If you can choose his people, the poll numbers automatically go rapidly to the basement and you have great pains to calm the masses. That's just very frustrating at the initial stage. For example, if you have an approval of 55% at the beginning before the election, the satisfaction it is for no apparent reason briefly to 45% down and can be very difficult to increase again. Bes *** in vote counting helps then not much. One has all the decrees as Carnival or tax reduction raushauen to have ne chance. But what if the Treasury is just empty? Then it's game over!
On into the unknown!
As a player, I am now able to scare reconnaissance teams across my island ... and ... um why the same again? Oh Yes! In order to open up new sources of raw materials. Because they are initially still hidden behind dense fog. But you have to shell out for each new Expedition nen thousands, whereby a given that you can build no roads or buildings in unfamiliar territory, there is nothing left. Unless one has nen loooong breath and wait for the progress of research. Because from a certain point is the players suddenly the whole island. Speaking of research: If you build not right at the beginning a library, no research is carried out and all the buildings will not be approved. Both innovations can grow what you want. Personally, I find the idea quite nice. Clear an unknown island must first be explored only once and that costs money (equipment and supplies). And without inquiring mind any new technologies. The game is all but no real depth.
Ruler over several eras!
Even so, a feature in which you wonder what the intentions were the creators. One begins in the colonial era as governor of his island and strives to be time-limited mandate to extend by completing various jobs and eventually (with a satisfaction rate of min. 50%) to achieve independence from the Crown. Then you continue as usual. The individual eras differ only in the fact that you only limited building categories has in every era available. It really is somewhere obvious that one does not work at times of World War I on nem own space program. In modern times, a is then but everything available. I personally would have liked that particular building in the course of the various eras visually change as z. B. in the case of the port facility. Here lay the beginning still paddle steamer, while there are container ships over the years.
When it comes to building and graphics I have to watch out for my blood pressure. It may well be that in Tropico make 5 the flora and fauna graphically NEN better impression than in the predecessor. But if I look at the building, I feel like in Candyland. Everywhere flash obtrusive colors, which are not, however, the worst. I was really upset when I found out what buildings the developers have just saved. Unlike the predecessor, it no longer gives the following buildings: kindergarten, school, fire department (deleting now takes over the police), landfill, wind turbines, chemical plant, immigration officers, public places, statues and other decoration. And they were determined not all. Worst of all is that the tourist port is missing. All cruise ships have now invest in the industrial port. What shoud that? In return, I can think of no buildings that are really new. But! The dry dock! Madness!
How beautiful it was to see the visual change of the cigar factory, if, for example, wanted to increase efficiency through the construction of a glass roof. Then, when in fact there was a glass roof where previously was none, I was personally always on the heart! Why do I mention this here? Because it no longer exists in Part 5! Although one can invest as usual and make its manufacturing effiezienter, but you see it is no longer on the buildings.
For multiplayer mode and the new trading system, I can not say anything because I do not use both.
Conclusion:
Tropico 5 Nobody needs. For me personally, it's the worst part of a previously slowly dying series.