I also belonged to the great fans of the original X-Com version and missed when playing the demo a few things, such as randomly generated maps and the ability to change his stance (eg from standing to lying down).
But, after a few hours with the full version of all that was forgotten. The maps are varied and for the most part, I've made the experience not be repeated often. The fact that there is still a Flankierungssystem, it does not fall so much the weight that you can not come crawling.
But what I after the entire game time I've been behind me, striking is that everything works as a unified whole.
The cutscenes hold inserts and "life" in the base along beautiful and you really get the feeling as before, that the team is growing together somehow. Everything goes into one another and you can not stare for minutes at a loading screen.
For me, it was the old X-Com, as they are now in the new part, more to the way as the goal. I think the fights entertaining and exciting, so this title is also in my view not a game, which is played through once and then put away.
About 30 inserts my two heavy soldiers have survived with a few scratches and then both of them die by the final opponent a card that is bitter. ... And then re-motivating: Will the new rookies to prove themselves and to follow in their footsteps?
"X-Com Enemy Unknown" is for me since long time easily accessible and very entertaining turn-based strategy and one of the most motivating games of recent years.