Caveat: This racing game simulates the same Italian "Superstars V8" series, and only this. For many players, this will be the biggest downer, because there are only just a dozen lines and rolling stock (which are relatively the same, thanks to the common regulations). At the same time, this reduction seems to have contributed to the success of the title, because both developers (Milestone) and Publisher (Blackbean) are equipped with only limited financial resources compared to industry giants like EA. Instead of getting bogged down in trying to develop a product that can be such as Gran Turismo compete with the "big" titles, has focused here on the essentials: "Carry not much, but that right."
It has come out an unexpectedly mature game that so many even better than makes the seemingly more powerful competitors. For example, the retail version has no grave bugs or errors (at least none that would be noticed). NFS: Shift still contains in the current version (1:03) blunders such as plummeting frame rates, Supercar Challenge possessed until recently (before patch 1.3) over a useless AI.
Graphics and sound are agreeable, though not at the same level of detail, but in the decisive points "NFS: Shift" or "Prologue GT5": The tracks look good, the car even class. The physics model and the driving experience are close to reality, but not a simulation. Switching off all driving aids off, the game will be demanding without brutally difficult. Overall, I would settle the quality of physics between Shift and Supercar Challenge. The force-feedback effects are a bit too weak for my liking, also an option would be useful to restrict or discontinue the steering wheel game (Dead Zone) (PS3 version, I do not know if this is possible in the XBOX or PC version). After a short settling time, it was no problem to lay constant and fast laps.
Some specialties are for motorsport fans, such as the possibility a complete race weekend to contest (including free practice and qualifying.) Or a feature the Milestone "Evolving Track" calls: With a wet track in the increasing race course dries the racing line, on a dry track collects additional tire wear. This results in realistic situations, for example, can be the fastest lap times go at the end of training or qualifying session. In addition, there are in the game two fantastic routes, Kyalami and Portimao, which I have so far seen no other console title.
The reasons, however, why me Superstars V8: Next Challenge currently prepares more pleasure than any other racing game on the PS3, are the excellent AI and the successful online mode. The latter offers many options to adapt the race, and delays (lags) or the like are not noticed. The performance of the all relatively identical vehicles delivers dense, exciting race with many changes of position. Offline will be replaced by 18 AI-controlled drivers, which can be adapted on 4 different levels of difficulty, the maximum of 15 "real" enemy. The AI drives grade very quickly at the highest level and responds excellently to obstacles or other vehicles. It remains fair but not sterile, leave the usual for touring car races scramble and mirror not missing.
Conclusion: If you currently looking for a game, in order to bridge the waiting time until GT5, can not go far wrong here. Superstars V8 Next Challenge is the scope of the other titles do not compete, but who can not be deterred is rewarded with exciting race on- and offline.