The game is already very challenging in the second of four levels of difficulty, and that's a good thing. The Control
well done.
One finds throughout the game world spread various crafting ingredients with which one example. Potions, crossbow bolts
or even as improve your weapon. The crafting is very well done for my taste. One finds no useless
Krempel, each opponent drops what.
Skill system: You have the choice between three skill trees (Warrior, Ranger, pyromaniac). In battle you can choose between
Warrior and Ranger switch keystroke. Warriors cut the signs of the enemy away and regenerate vitality
(If geskillt) and as a Ranger you skin with 2 daggers armed out the damage. No matter in which position, misses
one as a pyromaniac fireballs or puts his arms under fire, which extremely increases the damage output.
The graph is somewhat reminiscent of Borderlands. I like the style very much and is not as exaggerated as in Borderlands.
The effects can be seen.
Conclusion: I think the game extremely successful, as it goes in its own direction and not to mainstream. I like such games often better
than some triple A titles. For the price of currently 35, - you should already strike, because the developer would have deserved it and may
Next, perhaps even put out a larger, perhaps better set to music, successor.
It was the way EVERYTHING localized and belongs really rewarding! Buy!
Addendum 8/25/14:
So, I am now after 19 hours of play through ...
The boss battle is awesome, at first he seemed almost impossible, since I "only" had 23 healing potions. But eventually he was then still on the ground and I had exactly 0 even healing potions - what an experience!
Replayability is incidentally also given, as you, depending on how one chooses to pass different things during the action and looks different ends. I'll someday rauskramen definitely be back to see the / the "good" end :)