As with Crysis or Destiny is now hopped much. This you have to expect not only to the left or the right look, but also with fire from flying acrobats from the air.
This is the beginning perhaps quite fun, but as time goes annoying, since you - as soon as the players have the hang of it - more, rather than to aim in the horizontal to the vertical. Due to constant fire from above, down, left, right, front and rear, the fast anyway COD is a bit too hectic for my taste. It may be that I'm getting old and my reflexes subside, but somehow I the game has passed.
The gameplay goes something like: spawning, run a few steps, get with some luck an opponent in front of the gun and do in order to be blown away shortly after itself; either through this air-rabbit, or the opponent is somewhere spawn behind you. Should contrary to all expectations but longer hold onto his virtual life, so it can be determined the next Sniper not accept to do with a Quick-Scope. It may be that this is an art, it annoys me yet.
The map design appears for this type Hüfspiel as created, but turns out to be too small in the long and winding. This rarely survive longer than 30 to 60 seconds at a time (Yeah, yeah, I have no skill, I know).
Really bad: The game lags. Even the menus are built up partly agonizingly slow and are hakelig to use. Instead of regulating the whole thing about P2P, Activision would prefer to spendieren reasonable times, dedicated servers. Through all this P2P crap you get even with a fast DSL line, due to users with less bandwidth good, a bad underground Ping.
Also annoying: The often late start of the game. It is beyond me how you can so mortise a crap. Every now and then you can play only 15 to 20 seconds after starting the game. What is this nonsense? What was objection to the timer, in which all players could start simultaneously?
What the perks and weapons may concern: I prefer playing with my initial weapon (assault rifle). All unlockable shootas are not any better, and usually rather poor.
The kill streaks - if you ever get a time, have been so far defused that they also could have saved.
Also goodies like temporary invisibility not really give an advantage. Players are then almost, by the flickering, more readily noticeable. Even with an extra life energy or bulletproof vest one falls just to fast as without this nonsense.
What you can do as the Redcap with temporary rewards, has not yet been opened up to me. Yes, well, you have ne red cap for his soldiers. That's already something, what you like working towards. But unfortunately, unfortunately: As soon as you this wonderful red Käppie to my heart, because it is a well torn again and you have to deck out back according to the dress code with helmet wool hat or his soldiers. After all: you can pimp his game character with fashionable clothes military. Although useless in combat, but let a trendy dressed bite the dust.
One more word about the video: Is it too much to ask, roughly pixelated rocks or walls in 2014, to avoid even, on an old console like the PS3? Nope, it's not. And if the developers already want to paste something like posters on the virtual walls, but then please do not with an Amiga 500 graphics. Compared to BlackOps 2 (Ghosts I saved), the artwork has been deteriorated subjectively considered. Perhaps the developers want to but only that it so slowly switching to a PS4. Who knows? But I digress ...
Conclusion:
Initially quite interesting multiplayer, but is reminiscent of the time due to poor performance and this eternal Rumhüpferei more like a rabbit hunt or kangaroos on crystal meth, as a reasonable person shooter. My favorite in the COD series remains COD4 or Modern Warfare (Part 1). A matter of taste.