Graphically there is only slight compromise: The animations are quite wooden, it has placed great emphasis on the lighting mood and facial expressions. The graphic style is varied and still does not give a truly coherent whole; sometimes flashes with the artists even a slightly naive approach by (approximately in the garage). Here, however, you realize: This employee Daedalic learn and they get better. The main characters are also set to music OK, which unfortunately is very much the exception in today's German Adventures.
But what the hell is going on on the technical side? Here indeed is true now just anything. Grafikfehler as vanishing interlocutor dialogue inconsistencies (references to not already happened) go, Mouse Show Erlags at each screen change, mouse-Infunktionalität loading of games, characters sometimes at a snail's pace, a cutscene I could illogically continue to blow, and to make matters worse the perfect faux -pas: Permanent crashes and faulty savegames. Today I had to discontinue play because of the crashes was final and reproducible. I have very great difficulty to imagine how 20 serious tester (and dozens of gaming magazines) this simply may have overlooked. Daedalic's no longer a beginner! 8 years ago, were able to provide a similar complex, graphically sophisticated and significantly less hardware hungry game that did not have a single one of these problems, not just huge Pendulo Studios with "Runaway". I'm very sorry, but technically is A New Beginning an unforgivable kindergarten, which is provided by many a Fan Game in the shadows. I am curious if Daedalic - in contrast to "Whispered World" - is finally time ever be able to finish their games through patches.
Update 09/11/2010: After more than a month Daedalic does not even have to resolve the constant crashes. The published as "interim solution" hotfix causes problems with the copy protection (game to fix installation partly not to start), comes some with AntiVir and other anti-virus software can not cope (exceptions must be set up), reducing the already paltry performance of the game even further , and the hoped-for "Clearing a portion of crashes" can not confirm a player.
Update 07/11/2010: Two months ago, "A New Beginning" was released. A decent patch was promised immediately. But still there are the programmers of "Visionaire Engine" failed, the essential - or any one - troubleshoot. The 2D adventure is by far the most most straightforward to program genre in full-price segment. I think the PR of Daedalic quite that their suppliers continue "feverishly working on a patch." That there is still no, after two months, but leaves only one conclusion: Naked incompetence.
Update 10/01/2011: After Daedalic has nachgeschoben a patch in December. With five hundred megabytes though this is less sticking plaster rather than iron lung. Except for the totally absurd to-midnight-no-game bug, apparently associated to the copy protection, significant confounders have disappeared on my system now. In Internet forums, there are also in this update still fierce complaints about the lack of compatibility of the file, so I will certainly be at this point no smirking cheers from me.
Update 12/06/2011: What can you say? Since June 3, there is an English version of "A New Beginning". And now guess what notice the British / American reviewers in this oh-so-patched game, na? That's right, the bugs! Even after eight months, the Visionaire engine is still unable to get along when changing the location without seconds long lags. In addition, you have a product in the geschifft English-speaking world, in the German text mistakenly lines are still included. That's Just no.
Update 08/07/2011: Well bravo. Less than nine months (!) Later Daedalic brings a new version of their game on the market, a "Game of the Year" edition. It has probably only waiting for an opportunity to the market to foist a halfway patched version can. The first-time buyers are thus naturally degraded finally to beta testers.