The activities are varied. From the simple elimination of target persons, eavesdrop, steal, observe and afterward sneak, to infiltrations of guarded areas, flaring of Borgia towers, race with horses or walking, etc., etc.
This one has the system been extended to that there are optional objectives. For example, do not lose any health, avoid detection, create sections in certain time windows, no ranged weapons use, etc., etc.
The immensely motivated, down to 3 tasks I have everything at 100%.
The difficulty is largely balanced, only 1-2 points really are a bit crisper. But, the sites are always good to learn and to get well purely in the process. Even complex jump deposits go so basically loose flaky by hand. Although the control spintn complex page breaks by panning often times around and Ezio does not depend as usual at the corresponding position but simply falls down, what tasks can be very frustig particular "to maintain its vital energy" in time-consuming tasks or. Here the control often depends on the success of the optimal camera positioning when there are many paging you must balance manually with the camera.
That could be optimized in any case yet.
Nevertheless, Assassin's Creed Brotherhood is a worthy successor to the already magnificent 2nd part, because it enriches the gaming world to many details. In treasure chests you find now not only money but also raw materials that you can either sell or use for dealer orders to expand the range of the respective provider (blacksmith, doctor, art dealers, Schneider). However, the hunt designed for certain raw materials very difficult because all proceeds randomly.
The graphics are simply stunning, the animations fluid and the combat system is simply out of hand, but also offers some tactical possibilities coupled with the available weapons. But the assassination series are always a big hello :-)
Musically, it is usual to classic melodic works. The dt. Synchronization is also at the top level. It is thus possible stake in the joint interaction of all elements such as graphics, sound, language, fighting, environment and setting to create a wunervolles historical work, in which one can as a player just sink because there is always something to do. Also very nice is implemented recruiting assassins, which can be sent to remote field trips or also can call to help to launch diversionary or eliminations.
I am absolutely thrilled with this game.