In Hitman Absolution again to play the usual frigid hitman Agent 47, who suddenly brings empathy and have to worry about someone by the way ...
The story is indeed easy to explain, not to spoil the other game, I do not want to go into it. However, it is advantageous to have played the 4th part, because the action is linked directly.
But newcomers we facilitate the game started with the help of tutorials and tips imposable. The corresponding buttons appear self-explanatory for Actions always. The difficulty can be adjusted differently demanding, the beginner is easy and can perform tasks with much use of firearms, which is obviously not sense of the game; Rather, you go in Splinter Cell-style front tactically and would not attract attention. For the advanced player there is professional skill levels that have it in them - the whole thing is complicated still further by the rar set save points, which can be activated only if you are not acting striking.
The large level choice is further subdivided into smaller episodes of various lengths: So we must carry out a survey and to obtain a suit before one "pulls combat" the first example.
Agent 47 has a useful tool available when it comes to unobtrusively get around: With the so-called instinct, which may also be regenerated, enemies and neutrals are highlighted and emphasized the goal. Scooping characters suspected "hidden" Agent 47 and thus attracts the attention not to himself. Also can be made with the instinct of the abzulaufenden of opponents routes visible, which would, however, I do not call the groundbreaking innovation.
Also useful when a situation becomes dangerous, the bullet-time feature à la Max Payne is the happening can greatly slow down and the player has time to mark enemies and off quickly. Whether that belongs in a Hitman, was once an open question now.
As usual, the old Hitman is dressing up to easily reach in certain areas and hiding overwhelmed opponents, which is no problem in the game. At this point I would like to mention the good AI that even with easier difficulty not "stupid", even "strange" acts.
What increases the replay value, are the different ways to do a job; be it through the in-the-ambush-curling or the bodies of an accident. The number of collected objects such as clothing or weapons will be listed at the end of an episode and can be completed in the next run. Also wait hidden evidence points to be collected.
Graphically and technically sound among the game to my personal favorites for 2012; the image has a clear reference, which mainly affects Night scenes with plenty of shade and rain. At the sound, there is also nothing to complain about, the English dub is very professionally done, considering who was hired for this purpose. Cutscenes around the story are all well designed and skippable at will. During this the game loads even the next level - and with regard to the charging times: these are reasonable.
The features of the Professional Edition:
The game is in the ordinary envelope, which in turn is packed with art book, bonus DVD with making-of and codes for exclusive weapons in a high quality cardboard box. For a small fee the collector gets a host of facilities on offer therefore.