Hitman mimes the Fisher ...

Hitman mimes the Fisher ...

Hitman: Absolution (100% uncut) - [Xbox 360] (Video Game)

Customer Review

No question, Hitman: Absolution has become an entertaining game. But all the hours I've spent so far as a contract killer, left me with a bad feeling that the developers too much Splinter Cell: Conviction have played ...

But first to the postitive things:
+ The atmosphere of this game has become extraordinary. The places where you have to kill, are often crammed with so many details and brilliantly animated crowds that one gets the impression of being at a real-world location.
+ The graphics are generally very convincing and white above all by its lighting effects to impress.
+ There are mostly of very have several different ways to do a job
+ The animations are mostly very soft and make you feel that one is really an ice-cold and tough hitman. Especially the variety of melee animations knows how to please and conjured me one or the other time a nasty smile on your face ...
+ The story may not be the besterzählteste all time, but know it quite convincing and is definitely the mitreißenste that ever was used in a Hitman game. And let's be honest ... who a Hitman game buys for his story)
+ The soundtrack has become really good and understands every situation perfectly to accompany.
+ The Contacts Mode is a very interesting idea that could still provide a lot of fun, but it seems not very mature in some places ...

Unfortunately, there is as I said many things that tarnish my feeling cautiously to enormous:
- The most annoying Most important for me and point is probably that the developers have removed the free choice of weapon before a mission !!!! I mean, what is this? An essential part of existence as a contract killer is surely the compilation of the "tools" before a mission. One can no longer assemble weapons at will or to buy new gadgets and improvements. It is a not even possible, how to take a suitcase with a sniper rifle in Blood Money to look for the best firing position, then assemble his rifle cool as ever and then relaxed auszuknipsen his goal from a distance. No, you have to hope that happens to have anyone standing around said utensil in the apartment, which did not even silenced then ... now ("King of Chinatown") I can not understand why this important element was simply taken out easily ... :(

- The save points are set extremely strange, manual saving is no longer possible. Why not the storage system from Blood Money was taken, I can not explain it. This led me to occasional frustration moments when I wanted to master a situation in perfection, but every time I failed half a kilometer away again had to start over.

- The grounds are advised arg small part. But they, of course, see also outrageously good and especially in missions in Chinatown and the nightclub this is hardly a negative impact on. But if you have some run only three corners to go through a script sequence in the next section, or forming each floor of a hotel only for existing premises, goes much atmosphere lost to me

- The instinct mode reminds me of Assassin's Creed, which is not too distracting in itself. On the contrary, it can be quite helpful, and if you do not want him partout, is prepared from him easily. But first, I wonder why you can not call any more card, which was always very helpful in predecessors, and secondly, is the new feature that can be detected with a perfect trim of members of this profession itself, get extremely annoying. I admit, with a Hitman game especially the good and logical AI has to be right, and this feature is likely to claims actually play only in the cards. But if one is detected from a hundred meters away from a police officer who is only one among a thousand other police officers, one only atmosphere killer may actually call. Especially illogical, I found the situation as I fled across the costume of an Asian chef through the city and after half an hour of play at a completely different place, on a Asia market, recognized by any other Asian cooking immediately and delivered to the police was , I wonder if all cooks know in town and why so upset when I'm wearing a comparatively unaffällige disguise like this?

- Thus, a problem is created that I can theoretically solved only with the use of instinct mode. That is, if a guard is about to discover me, I activate it easy and 47 adheres completely unäuffällig hand to her face, or stroking his bald head. But the resource that you are required to use this skill to impress quickly depleted and so really only two funds remain: simply durchzuballern what is not recommended with 47 necessarily, or rear stage through the area running around and Gehechte so that a mere none sees. But why you dressed up at all? Because the people whose costumes you actually need always traipse, in large quantities over the area, you can even hardly know where to go with said panel along without holding his hands over his face. Situtaionen as in its predecessors, that you can get away with almost anything the panels, although are no longer possible, but here's a middle ground would have been much more elegant ...

- In some places, the game reminds me too much of Conviction ... and to do it not only in coverage system with smooth rolls, but also the "aim and shoot" mode, which allows a number of objectives simultaneously. I would not really need it, I want to play Convictione, Playing Conviction and not absolution ...

- In addition, I have too often been vexed by some missing animations. The make up for a slightly noticeable, such as the automatic zuklappenden chest lid, but if you pull a weapon looks it just yet affig from. First, there's an easy alibi twitching toward shoulder holster when Whip out the silenced silver shooting, but one would like to put away this or any other weapons again, teleport just put away out of my hand ... why the hell there is no animation for a gun? Had no more money for? It may be a relatively small problem, but the atmosphere does well in any way.

- The fact that Agent 47 suddenly can hide things like giant shotguns under the jacket, I find very strange and disturbing the overall picture.

Finally, I would mention that absolution is not become such pesky game, as it sounds perhaps partly here again. It makes a lot of fun and can captivate even on the screen, though it would have been better, the developers had in some things more oriented to the excellent predecessor.
Absolute Hitman fans as I may like to be a little disappointed by this game, but especially fans of Splinter Cell series, I can recommend this game.
I miss you already, my silenced crowd rifle that I could always rely so pretty cool together ... :(
MfG

Marrax

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