Hot Coop shooter - Lukewarm Gears of War!

Hot Coop shooter - Lukewarm Gears of War!

Gears of War: Judgment (uncut) - [Xbox 360] (Video Game)

Customer Review

The Gears of War trilogy is one of the few shooter series that always offered an equally entertaining campaign in addition to a bombastic multiplayer. Not least for this reason belongs the Chainsaw party around Marcus Fenix ​​and Co. For me personally, the absolute best thing you can get in this area. With Judgment the makers lead the story around the Delta Squad however discontinued, but jump on the currently very popular prequel to train. It is about the battles that were fought in front of the trilogy. And if the trip has succeeded to the beginnings and I like it, learn it, as always, in the following Pro / Contra line.

--- --- PRO

+ As always, first of all, a word about the video, because the fall is well known to only the eye. Judgment brings as already Gears 3, all of the now quite elderly 360 out. Thus, the optical contrast to the great trilogy finale, vanishingly small. Does not bother me personally, however, the bean, because part 3 already offered a great look. Judgment does its predecessor .... or now ähhh successor ... so the same and offers first-class character animations, steep textures and great effects such as fire, etc.

+ The gameplay remains the same except for a few changes, which is great. That is, even in Judgment you get served the best for my taste bloody skirmishes coverage, has to offer the 3rd-person division. Take cover pike, firing blindly out, switch positions quickly shoot with zoom around, Chainsaw Action with the B button - all the usual series is straightforward and internalized rapidly. What is new, for example, which is now changed the weapon via Y button and no longer with the Digi-Pad. It's getting used to especially for series veterans at the beginning, but after a short time amazingly fast in flesh and blood, although I a little better liked the old version. Grenades you have now being used not only resonate with LT and then using RT throwing everything was placed on LB. Say hold and aim, then let go and PENG.

+ With red paint not stingy the makers course in Judgment again and the Lancer comes anew by the enemy hordes through like butter. In addition to fellows crisp Headshots, executions and lots of grenades explosions that move the limbs of your enemies to the body. That all this of course does not necessarily harmless looks, and perhaps is also not for the faint stomachs, probably does not need to be emphasized. But that's Gears Baby!

+ The AI ​​makes a good impression and is already on Normal relatively demanding. When it comes towards Insane, team spirit for success is as always indispensable because the opponents give you nothing. Sure, here and there there as always some virtual brain misfires such as Locust, who sit behind cover and where it does not matter which one, with rattling engine is half a meter away from them and they will be equal to tickle with the saw blade. Such moments, however, talked with my game session absolutely limited, therefore the whole EHR is funny as a reason to shake their heads. And the fellow AI makes nen clean job. Although they run in the best Gears-style like in the middle of the action and put this all on one card. Relevant to me is in the AI ​​of cronies, however, only if you help me up quickly when I'm on the ground once, and they did nonstop, hence Top!

+ A great new feature is that you can earn stars in a level now with which to leave things to unlock respectively successes. Pro section you always have the chance to get hold of three asterisks. And if you're thinking, "Huh, sections?", You have read correctly. The levels are now subdivided into smaller sections, which always come up when finish with a score of your performance and always you have the possibility to improve them to repeat or. Makes her example many headshots or executions, the rating rises. Do you go often to the ground, she sinks. This is fresh and brings additional competitive spirit in the round, even if the campaigns effect suffer a little less. Whereby that's not wild because the story is as flat as a fiddle in Judgment, but more on that later. Oh and just for info: For the game progress as such the whole is completely irrelevant.

+ Another positive innovation in my eyes: In almost every section start a thick red Crimson Omen lights up somewhere on the wall, which includes so-called declassified missions. These missions offer slight variations for each, lying in front of you section, whereby the degree of difficulty is increased. If you activate this mission, then, is the case for example on more opponents, obtained by thick fog a restricted view, gets a time limit or must purposed only and use the weapons. This is always different and described in detail before use, so that you know what you're getting into. In any event, it increases the difficulty. Here the makers were also very creative, because the tasks are often good for a surprise, varied and of course also the purpose, to achieve three stars faster.

+ Thus, a positive worth mentioning: The replayability of the campaign. Inventory of these in the trilogy simply to cope with the story at a higher level of difficulty, so it is worthwhile in Judgment in any event, to gamble all the fun times through and to try to meet the challenges.

+ Another positive change in my eyes are the Horde waves which have now been integrated into the campaign. Every now and then you reach the game some sections in which it is to fend off waves of enemies. Although all the fun is somewhat slimmed down - you may for example repair or similar positions no. But nevertheless the waves offer exciting battles in addition to the standard-shootings.

+ The enemy no longer can now only upon the death of the series after their weapons fall, but also ammunition, which is also automatically cancels once it is running over. This is the due to great, because you now no longer ever again have to press the X button, but also has the choice completely to play this game, for example, with the Lancer and is no longer forced - due to lack of ammunition - to resort to other, possibly unpopular blunderbuss.

+ Split Screen: The must in a Gears game not be missed and is also in Judgment back on the field again. The split screen is available in both multiplayer as well as during the campaign in full screen available. So no box or similar gimmicks.

+ New here are the so-called price boxes, which will be freely switched over again and then be rewarded with skins or experience points. A nice and at the same time motivating idea in my opinion.

+ In addition to the "Judgment" -Hauptkampagne packed the creators also the so-called "injury" story into play. This tells the events of a portion of Gears 3, from the perspective of Baird and Cole. These parted yes before the grand finale of Marcus and Co. and here we learn now what the boys have experienced.

+ Great and partly amusing cast of characters and weapon skins: These can be both characters and weapons customization. Here `s really crazy things with which one stands out quite sure on the battlefield.

+ The sound pops from every corner again and highlighted the scenery great.

--- NEUTRAL ---

: In the story I am divided on why I filed in the neutral category. Positive you have the whole narrative definitely take credit for that the way you present it (ie to tell all in flashbacks) was a good idea. However, the story is lacking quite simply always in magnificent content and tidy voltage to be just exciting and entertaining. You play just only so to himself and listens to every now and again the drivel, but could just as well do without it. Definitely by far the weakest storyline of this series, which would have certainly also doubles as a two-part DLC.

: Also average I look at the opponent design. Although the Locust are back cool and really nice especially angry designed. However, it has a series connoisseurs all enemies before - seen with one exception, and that's a little snoring ...

: The main campaign is - especially for the series - much shorter. On Normal, I just needed some 6 hours with some KOR brands gather casually. That's in spite of the great innovations, quite modest, because the predecessor offered considerably more playing time. In addition then still the bonus mission "injury", which also again to book with around two an hour strikes - what then rule of thumb is scarce eight hours gameplay. And that's okay for a shooter with multiplayer.

: In addition to the action must also back a little to be collected, but only the usual KOR brands. Nothing else.

The atmosphere has become well and reminded at times even 1. Destroyed scenes, large buildings, the streets are somewhat reminiscent of the grandiose mood of part of past days, blazing fire. What I though was missing was a bit of life in the streets. Since Judgment indeed want to tell the beginning of the battle, it would have been from time to time to get some civilians or other squads to face, which had during the invasion of the city, flee beautiful, fighting or whatever. But the roads are unfortunately as dead as a sliced ​​Locust.

: The German actors are solid. Not bad, here and there also quite convincing, all in all, but it is yet only mediocrity.

--- --- CONTRA

- What I regurgitates scary sour is definitely the pay policy which one applies here. Actually, do not itch something so the bean, but this is a different way. Because I thought almost struck by lightning when I looked for the first time at the weapons and armor skins over and besides the few castles characters (which simbolisieren as usual that you can unlock this) me especially the whole "money sign" grinning , Shocking how little you unlock and how much you can buy.

- The Cole Train got NEN new German speakers. Of this I think in such a big game series (where the character three parts long the same spokesman had) as always in principle nothing.

- You can share with another no more ammunition.

- The new weapons of the series were donated, I personally find totally stupid and I have the complete game time decided not to use this. Because the shootas offer in my eyes neither a battle nor a fun value increase over the series-standard ratchets.

- The villain is constantly spoken of in the game (I do not even remember his name) is a joke. You see him think twice all the complete game and the final battle with him, is also very modest about it mildly express times. One need only recall RAAM from part 1. This was a Locust villains but here ... windfalls faceless.

- And the main cast is wide going very pale. If you do not already know Baird and Cole from the predecessors, the likely the two beefcake be exact so no matter how the rest of the Kilo Squad`s. Replacement bars extras-level, more is the here nich.

- No vehicle emissions, fat Boss Fights or other highlights that the whole thing a little spice.

- The biggest drawback in my eyes, however, is the lack of classical Horde mode. For me personally, was this primarily online with the team spirit, the building of barricades, the big boss opponents, the money, the Silverback and so on and on, again and again a great game experience and easy by far spielenswerteste mode throughout the Gears universe. But unfortunately he was thrown overboard. Because for my taste quite measly survival mode is of little comfort with its lean 10 waves without barricade construction and monotonous gameplay etc. Thus, the MP of Judgment is completely uninteresting to me and further details in this regard fall away.

--- OTHERS ---

- The performance in the campaign is one of the MP-Rank
- In splitscreen each player can choose his level of difficulty again
- Chapter are free selectable
- The same statistics menu as described in Part 3

CONCLUSION:
Gears of War: Judgment is great fun, especially in the Coop chain saws trip redeploy its full potential. Shooting, take cover, heavy chainsaw duels, a little check with the bed partner, make thick opponents flat, to help up each other - all this and entertaining respectively motive rend until the end. As Judgment "Campaign Gears of War" is therefore, up to the flat story and a few highlights, but mainly thanks to the many innovations - so playful - become really really good. As a prequel to work all the fun, as least, God of War: Ascension, but not really, because the story is, as already mentioned, totally banal and content very shallow for a playing time of around 6 hours which is why the section-construction not very disturbs. But here and there then comes but at least due to the crisp sayings a little entertainment. In terms of multiplayer Judgment is due to the lack of Horde mode, however - for me, anyway - very disappointing because this was the heart of Coop`s. So what ultimately remains is a magnificent Coop shooter, but only a means magnificent Gears of War, which never trade at the class of the trilogy, not yet scenically In character, yet technically Horde. So I personally remain in any case continue to be a fan of Delta Squad`s, hence 4 stars.

What a nice surprise 2 Rank: 5/5
November 16
Geox dinausaure Rank: 4/5
June 26
Goodbye back pain Rank: 5/5
February 17
No fit exactly. Rank: 2/5
May 26

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