In a nutshell: This game for sale, and not big and bold to write it, that you need for a gamepad, borders on a cheek.
With mouse and keyboard, the game is unfortunately bearable only with a very high degree of frustration-Tolerance.
Here you can see, unfortunately, very clear that the developers have made absolutely no idea about how to implement the controller with two 360 ° analogue sticks in a proper WSAD + mouse control.
Dear developers: You can not move indefinitely in a direction a mouse!
The key assignment is changed, is also a completely unnecessary feature since the necessary combos are displayed for ending the boss battles only in the standard configuration. Ergo if you change the keyboard layout, which unfortunately is inevitable to avoid hand cramps, Dan may at the indicated buttons you should press quite fast always to think about that from where to where now what has been turned over, well and quite often ends up the order that you with all the Think again lands on the loading screen because you unfortunately is dead again.
Where we are talking about the boss battles. Here the mouse will then be turned off completely for allgemeien joy, fixes the camera and not an oblique limited in their familiar 3rd-person view but from the top view of the battle space and the player on a GameBoy control up-down right-left , Aiming, dodging, or selectively moving is almost impossible and the moment during all with grace and precision bashing opponents on one side and shoot with Force powers.
Did we mention the loading screen? Since you end up then inevitably frequently.
To give more sense of freedom to the player, you have removed a few clipping boundaries, so there are a few more places where you can jump or fall from bridges. Well unfortunately this has often been done in only one direction, so that you now come to many places, for example, return on bridge railings or ledges, but not again. A very frustrating enhancing feature, particularly in said boss battles with limited control. The only way out is then only a leap into the depths to a menu item "Load Game" does not exist in the game menu also. You do not need, too, because the memory function offered by the game though, does namely not. The only saved games out there are the automatic save points in between Save takes nothing.
So we enjoy the beautiful graphics. At least in the game. Why please see the cutscenes from so blurred? The characters are all rendered great and the cutscenes were obviously created with the game engine. Why ask in such a lousy resolution? Why at all as a movie file? Why not to use these good-game graphics for the cutscenes?
It would all be so nice, you had the PSP / Wii version and the PS3 / Xbox version again can add together and can make a great game with lots of features from which loose alá with this story basis and a few extended storylines a game Kotor in 3rd person could have been:
- The menu as an animated ship interiors, with people you may be responsive and some background information that can be called up just for the atmosphere
- Collect various lightsabers and crystals
- Lead between the missions a few conversations, albeit for personal amusement only
- Use all mission designs, touring various places on the planet to get to the goal at the end
- So easy 20 - 30 or even more hours of gameplay for one playthrough
Have been nice if it were.
Schade Lucas-Arts, while we all know that you can that much better.
1 star for the story
1 star for the graphics
No Star for the season
No Star for playability
and thus no star for the game.