Positives:
+ SETTING
Roman Empire = on a console absolutely refreshing and succeeded!
+ ARTWORK
This is actually for many years the first console title, which I'm almost through quietly sat in amazement in front of the television. Be it the captured by motion capture character animations that almost photorealistic landscapes or the immense wealth of detail in faces or to Roman armor - virtually every minute is to me an admiring "Wow!" come across his lips. Crytek shows with RYSE - surprise! - Clearly at the beginning of a new generation of consoles, which graphically the rubber meets the road!
+ SOUND
Anyone who has a 5.1 system home, will be excited about how space-filling sound comes from all boxes. It actually feels this center of all. The successful, orchestral soundtrack completes the experience from skillfully.
+ ATMOSPHERE
The guys from Crytek have managed to make me forget the clever combination of graphics, sound and directing that I actually played a game with a very, erm, manageable gameplay (more on that later). Eg Marius Titus When a Roman legion in the wake sneaks through the night woods and Britain for a while hardly anything happens, then come tatsächlch on something like oppressive tension. Or another example: a skin in the storming of a port facility, the force opposing catapult projectiles - without that they pose a real threat - formally from the sandals. The staged dynamic comes so not every day.
+ STORY
Often the story is considered in RYSE be negligible. I was, however, curious to find out with the end of each chapter, as it is likely to continue. And it is, believe it or not, tells a very emotional story.
Negative
- Gameplay
At the right moment, press a few buttons -> that's actually almost everything there is to say about the gameplay. Many combinations and enemy types, there are not, so that repeat the fighting after a short time. And spears, which can throw for a change now and again by hand on opponents or can shoot by catapult, find a destination by automatic almost of its own accord the appropriate sacrifices. However, it must be noted that the game on a higher difficulty level is indeed a challenge. For a minimal change, after all, make a few more collective tasks.
- Level Design:
Tube-like, with only one possible way.
NEUTRAL
* PLAYING TIME
The single-player campaign is quite manageable. I felt disturbed by only partially: So I would like to have many hours marveled at these gorgeous visuals. Still other hours press eagerly buttons, a rather mixed blessing for me personally but would have been.
CONCLUSION:
RYE - SON OF ROME is more than just a graphic Blender, above all, he is far more than just a graphics demo. The game draws from so many positive qualities of the simple gameplay that selbiges indeed almost to be marginalized. The benchmark in terms of graphics, sound and atmosphere is laid right from the start to a very high level for the NextGen consoles with this title. One wonders inevitably, whether in this respect can not get anything better.
It would be desirable that Crytek takes over the newly introduced RYSE mark and, based on a follow-up title with a greater playful draft developed. It would be a pity if this would have been everything from Marius Titus ...