The Reasons:
You can not play a round of intuitive and can affect the game or the scenario in coming. It is very constrained by the first round in his decision. Basically there from the outset a really only a really sensible move. You really have very strained already planning several moves in advance, because the game with a single small mistake may well be missed. Somehow I feel that sometimes almost as an executive body of the rules of the game before, because the decisions are dictated by the legal imperative Board basically. Sometimes I had to be played the feel of the game and not vice versa. I would have liked in a role-play a bit different. More freedom - more to discover!
Annoying, I also think that you can about defeating monsters not happy, because then immediately something negative happens (the game time will be shortened by one lap - even less time to fulfill orders - finally, there are only 13 laps - and worse). Somehow you a little bit, for each action whatsoever punished. There is never a respite, always you have to rush. The castle is the most threatened after the first round. That's such a shame, because otherwise the game to me speaks very.
Still, I could forgive the game everything and give 4 points but a bugging me especially: really bad, I think that is, that after almost perfect game, the game can be lost by a single final very heavy roll of the dice yet! Frustration pur !!!
An example: In Legend 3 you have to - depending on the map - defeat in the end the "bewitched Gor". The Bewitched Gor has always twice as much strength as the attacking player. And he must immediately !!! be defeated (or he pulls straight on - and quite quickly). And one should not use medicinal herbs against him. And he wants power / hitpoints 7. And he rolls three dice. And he may add Paschs. ARG !!! Let's say two players attack him (eg Wizards and contactors, each with force 5). The Gor rolls mercifully only a 5 - not about a Pasch (eyes figures he might add) - God forbid - no, just a 5 !!! He then has a value of 20 (2 * depending the strength 5 of the players) + 7 (will / life) + 5 (die roll), so 32 !!! This means that the player would have been 32 put together in order to beat him. Dice the magician now with the special black cubes (reinforced by rune stones!) "Only" a 10 (the second highest number), then the player who almost lost. Because the magician controls now "only" 15 and at the shooter can only contribute 17 when he throws fortunately a 6. (Thickness 5, 6 die roll !, doubled with witches' brew !!!). Power 32 - ansosnten (eg a 5 of the shooter) hisses of Gor from further and is often already in the castle. I'm sorry - this is just too hard, too fast - annoying.
Therefore, despite great game idea from me only 3 stars. I would advise everyone to try the game itself. My buddy eg found it still quite good. To me it is too stressful. ^^