The pitch is interesting and makes you want to discover the story of doom by interposed portable. Yet from the beginning of play, the style is flat (Stephen King was never a novelist writing a very sophisticated, but then there!); metaphors are poor and action, supposed to express a cataclysm, especially little expressive. After this amorphous beginning, the feisty player is rewarded when the story takes a more comical twist by focusing on the "drains fitted with traps" kind of Zombies in decline, that the heroes usually are content to contemplate in their strange rituals. Then the narrative packs (some) becoming a "road fiction" rather involved walking and sometimes downright endearing. Between "28 days" and "The Curse", mysticism and less, "Cellular" is ultimately a very nice book, read and written probably in one gulp.