In the overall performence weaker than THE FIRST PART

In the overall performence weaker than THE FIRST PART

Sniper: Ghost Warrior 2 - Limited Edition (100% uncut) - [PlayStation 3] (Video Game)

Customer Review

Video at Amazon.com See Who can not have the patience or time or want to read the rather detailed review, the opportunity also has the same below, under "Overall Conclusion", read on.

After I had played all my Stealth Games my extensive collection, and even the niche titles as Saboteur and Velvet Assassin gave me much pleasure, I began for the two Ghost Warrior interested parts, the unscanned were already longer on the shelf. Since first-person shooter in the style of Call of Duty or Battlefield are indeed staged outstanding, playful to me but to one side, as were stressful, which may well be due to my advanced age (Ü40), I noticed Ghost Warrior eye because I gemächlicheres a game pace expected here. Plink without end, as well as pause, like me in the short term to satisfy frustration degradation, long-term, however, does not keep me those Games front of the screen. I used to like to play such a title, but with age my games priorities laid nevertheless towards games that cause me no stress, I have during the day been enough but distracted relaxing for the evening hours. In addition, I love games allow different approaches, such as the most stealth title, like Deus Ex, Metal Gear Solid, Hitman, Splinter Cell, etc

Ghost Warrior 1 was a positive surprise, so that I actually played this title up to the end for me. That is to me saying something, because I have already made an opinion on a game to me at least an hour and then decide if I invest even more precious lifetime in this title, or at least for what decide otherwise. Most games where the spark is not equal skipped the first time, I give most two chances, and should not still be the spark jumped, I put the Game shelved. As I said, Ghost Warrior 1 was a pleasant surprise, after I pushed the second part in the console after some time, full of anticipation. And what can I say: I was not totally disappointed, my expectations were never fulfilled.

Mostly it's many game series so that the following parts are improving, with some exceptions, who ascended the Mainstreamzug at full speed, and have fabricated out of formerly good example of survival horror games pure shooter, which itself Call of Duty were capable of competing without however only partially achieve its playful and graphic quality.

But, sorry, I digress. I'm here with my review on Ghost Warrior 2. Normally, I could make a long story short and just say, this game is not enough for me to connect with Part 1. This would, however, not very objective, as well as the arguments want to be mentioned, let me come to this judgment. Not everything has become worse, some even better, this I will however explain individually nor in the following. Ultimately, despite all objectivity, a review is of course influenced also subjective, since everyone in a game, movie or book, personally feels otherwise.

Control technology has done much towards part 1, and that's mostly a good thing, because it is easy and intuitive to learn. Casual gamers, as well as game newcomers are ushered into the game by accompanying tutorials, so that a playful layman finds his way even after a short time, especially as the control, unlike some other games, not overloaded harmful drinking is. You play the sniper "Cole", which one tries in the first person shooter perspective, heal, and without prejudice to maneuver through the game.

The graph has only slightly improved, so notice the difference only when a direct comparison. Overall, the sprawling environments act although sharper and crisp, which is particularly noticeable at some levels a positive effect, but foliage in two dimensions, and water view does not represent contemporary, as well as the textures on closer indeed look better than its predecessor, but still seem a bit mushy leaves. This is surprising that this game uses the CryEngine3 of Crytek, which already was used in Crysis. Here you could then have expected a much better performence. Well, part 1 was already not the graphic Oberhammer, but a more significant improvement would have been the same but be nice. However, graphics are even today not all, and not alone a guarantee for a good game. Worst evil, however, is that you no longer alone going to the game in some missions, but an AI comrades this has, which is called the spotter sniper slang. At the very beginning we must follow his instructions this afford, and you should ignore this, especially when there are nearby enemies, you bless the faster time than one would like.

The two lighter grades of difficulty, because of their performance functions, as facilitated by the red dot aiming through the telescope reticle, and thus provides for easier elimination of enemies, no real challenge for experienced gamers. For casual gamers, as well as the players who want to prefer take it easy, as well as those who have a low frustration tolerance, the basic difficulty is of course ideal. For the hardcore specialists then still remains the third, hardest difficulty which, although realistic, by waiving aids such as the red target, but this makes it the intense gaming experience, as can also be realistic. Here you must note that though are the three levels of difficulty very unbalanced, so that there is little perceptible difference between the easy and medium, as opposed to the most difficult.

The game screen is the same structure as in the first part. Bottom left is a small map section information on paths and mountain formations, enemy activities as shown but also by red arrows. Bottom right, appear as normal pulse rate, health or life indicator, number of total, as well as magazine content ammunition, as well as the number of available stehendn health spraying. The distance to the next waypoint is also shown. Also during visierens these ads remain in view, in which case the pulse rate is probably the most important information, the increased pulse, naturally affects the results behavior.

The menu basic settings are limited to the most necessary, and do not require dedicated mention, except that they provide information about the main goal. Annotate one should not, no longer can be changed during the Games difficulty. The enemy AI (artificial intelligence) can consistently bezeichenen as mixed. In some cases, enemies run regularly with her head directly to the target field, which then has a beautiful headshot result, and especially in the bullet-time (slow) looks downright aesthetically. Unfortunately, this feature uses over time, so that one in the later course, these scenes can also skip.

What is new is that some missions now take place in the dark, and thus does not yet present in the first part of night vision, as well as an infrared vision device, make here a unentbehrlichem companion. The use of the binoculars makes sense, as this is done an automated marking of enemies, which then make these visible by an arrow above the heads, even if they hide behind, for example, any objects. In addition, the marking arrows in red color to absolute alarm and Abgriffsbereitschaft, is, however, devoted to a no attention at white marking. During the Games you get via radio many references to upcoming hazards such as opponents, etc. These are all very aufmeksam, and they should take a note, this incipient in a red coloration around the map display expresses. If the red color the map detail display completely enclose it has been discovered, and all the other guards immediately go on alert, as well as on the attack. Especially annoying, and not infrequently, bugs are in the form that is stuck when one goes to any wrong place, and sometimes more in this, and in spite of the ankle, trying to escape an escape is impossible. Here you can then just load the last checkpoint, and write down all game progress gained so far in the wind. Because these checkpoints are not exactly always distributed fairly, that are usually too far apart, this may nevertheless already lead to frustration moments in some cases.

The Ungebungsgeräusche, as well as the occasional background music is absolutely okay, how can convince the German dubbing. The individual maps are a little bigger, as well as more diversified, which hardly falls but the overall impression significant in contrast to the first part. Various localities that a mission in the jungle, as well as urban locations, as can explore the mountains, provide visual variety. Although the maps are generally larger, then designed the gameplay, as well as the story which primarily revolves around who wants to get a bunch of terrorists in possession of biological weapons, found to be absolutely linear, and can be field trips outside keep the given path hardly. The entire game is divided into three acts, each with three missions, of which the 2-th act takes place in Cole`s past, and the other two in the present.

Here are a variety of weapons at your disposal, which you only ever two, like the sniper rifle and handguns, plus a melee weapon, such as may result a knife for stealth kills with itself. Of course, rudimentary melee techniques are available which, however, should be used once, it is usually already too late, it should be at multiple enemies. In individual opponents, however, this feature makes sense. From enemies dropped weapons can not be canceled or replaced with their own, as well as the few-to-find secret items which carries every gamer the collector's instinct in itself, will be disappointed.

The individual missions provide not only graphic but also a playful manner. There are missions that you have to cope with its accompanying comrades (Spotter), where the team play takes precedence, and on whose instructions you should hear all costs. Other missions can be overcome but also single-handedly, but rarely so, that one really even has the freedom of choice, because in most cases, the voice in the ear pretending one, what one has to do. But strategy here is in demand in many cases, when you have to turn off several guards in succession, for example, but without this be pointed out. Here should previously running paths are analyzed more to make the right moment to kill Shoot, as well as selecting the right person, which perhaps moves out of sight of his comrades, is of importance hoer. This can be difficult especially if this has to be done under time pressure, or you ran just before that to his destination / position, and the pulse must runterschrauben firstonce again, so that one can keep his rifle reasonably quiet.

Unfortunately, since all Game in campaign mode has fallen very short, so that you can play through the game in 5 to 6 hours with a good will, and the simplest of difficulty.

Overall Conclusion:

No really bad game when standing on creep, and the somewhat slower variety. The controls are simple and intuitive, as well as accompanying tutorials to introduce a carefully in the Game. The story is hardly worth talking about, and revolves around a couple of terrorists who want to come into the possession of biological weapons. Sniper Cole`s Task: This defeat.

Graphically one would have expected a little more due to the applied CryEngine3 which used was already in Crysis, total despite some blurred textures, graphics, however, is very presentable. Even sound, as well as the musical backdrop subtly and sparingly used give no reason to complain, as well as the German Sychronisation is convincing.

The gameplay, especially in the missions with which one with an AI teammate who gives instructions as spotters, suffers from a too-linear gameplay. This also does not change great if you're on your own, because then the instructions just come through headphones from headquarters. Act really autonomously kannm you really only if you take the various targets targeted, and must decide in what order to eliminate them so as not to attract their attention. The enemy AI is mixed, ranging from strohdumm, to collective intelligence.

For a few hours entertainment is provided, since the campaign when man plays quickly, is to work within 5 to 6 hours. Who is not too high expectations, as has already played through all stealth games, can herewith a try, because the current price at least not be a bad buy too much pain. Even someone who has played the first, personally better for me and good part was, can a try here. However, if action in the form of Call of Duty or Battlefield studied here, should as far as possible stay away from this game, as well as the gamers a lot and like to collect everything there is to see, will not find satisfaction here.

In the overall standings, I forgive three stars, due to the insignificant, weak, not engaging storyline, as. Well as the absolute linear gameplay and short play time Graphically, though not bad, would be here due to the applied CryEngine3 get more been. In the fun rating but I forgive with mixed feelings 4 stars, although I tended to only three. It depends, however, on their own gaming behavior. Who Stealth Games, as well as a peaceful way of playing preference, as I do, may go out of 4 stars. All others should take the 3-star Appreciation as a guide.

PS

Looking forward to your feedback, and everyone who has taken the time to read this rather detailed review. So if I could achieve no gain in knowledge with you, I hope you still have at least entertained.

Otherwise GOOD GAMING !!!

Less than hoped for ... Rank: 3/5
November 24
perfect 1 4871 Rank: 5/5
May 18
Tip top 115 Rank: 5/5
January 20
Excellent Product 1012 Rank: 5/5
September 24
Useful and easy to use 1 Rank: 5/5
June 12

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