Jedi Knight was my first shooter and there is no better program to then begin. Story and Setting the game are perfectly embedded in the Star Wars universe and the mood that comes here has to himself before modern products not hide. In addition, of course, the - really - quality movies where you have worked with real actors and CGI effects by ILM. The result is impressive and is also at the same time a sign of former videogame art, because today sequences eingentlich shown only game and I find it a pity because until Half-LifeĀ² again the same level could be achieved. The game begins as a pure shooter, and after about one third can be found (or Kyle) lightsaber. From here the game stands out more and more of the unit from shooters, you become a Jedi Knight, and can - depending on the behavior in the game - learn and use the dark and light side of the Force. The chapters are always finished with a fight against one of the Dark Jedi Master who is really something special and something else represent, compared to the production line-Jedi battles of Jediknight: Jedi Academy Haubtgegner here is the empire which still deserves its name. Your Stormtrooper and particularly the Commandos are to be taken Geger can also fight well with the excellent balanced weapons Ersnt here definitely the. In the later parts of it are only a shadow of itself and lightsaber food, nothing more. The sound and especially the music are terrific, but unfortunately can not keep up because the graphics. Clear the age, but even in 1997 saw it already not look particularly good. Strengths here are the huge areas that can be entered without Nachladepausen here represent opportunities Start End Tie-Fighter or large hordes of enemies. Weaknesses are here the polygon count, texture and light. Since you must go through. Finally I can say to Jedi Knight that I still echoed it one of the best and most original shooter ever. In single player there outdone even imho its modern successor, only the multiplayer takes over the play of Rave Soft shorter. For add-on Mysteries of the Sith ... hmm hard einzusteilen it is;) There are really cool ideas like sniper scopes, throw lightsaber and the like. Graphically, it was upgraded (for example, colored light) and there are more varied and more opponents. On the other hand, the Leven design too complicated (also suffers Jedi Knight 2) and especially illogical. Normally, there is a space-based the ability of A, Duch door X to B. If X is not accessible (eg debris), you climb up through the ventilation shaft, the reactor core, whatever. Here's the problem that there is not at X! The ships or bases were designed here are some places so confused designed to garkeine option is getting around theoretically normal. Whole sections are without the detour only connected through a ventilation shaft not at all, even though they belong together. Usually you have to make only when the door is blocked or collapsed, but here the designers were to directly divert it from a repeatedly that yes. Also negative is the extreme, and I mean that as well, extremely high difficulty! Whether the level structure, opponents or the puzzles - here you will be completely required. Especially the opportunity to win the final battle ... to be absolutely brilliant and unique but you have to come first because it ... Worth doing it, of course, alone for Jedi Knight!