Product Processing
The unit is surprisingly small (it would have the pictures suggested by larger) about 30 cm wide, 8 cm high and 8 cm deep. The housing is made of plastic in noble black finish.
Caution: The device only touch on the foot and move the probe module manually, the sensor head is on a motorized swivel head and aligns itself automatically!
However, it makes due to the mechanical swivel head a very sensitive impression. A fall from the TV table will not survive the device under certain circumstances.
Installing and Composition
First, the latest Xbox update should be installed from the network, which will prepare the Xbox to the sensor control with this great update.
Before placing the unit should briefly read the enclosed literature. This is not long and contains only the essential but interesting information. So the device is to be installed at a height between 60 cm and 1.80 m. Likewise it is to be placed on a firm, level and non-vibrating surface. I myself have placed the sensor below the television on the TV table at a height of about 50 cm and it works well.
Then just follow the onscreen instructions when ordering.
Footprint 'The playing field
The playing field has an ideal distance of 2-3 m in front of the sensor and a width of 3 m for 2 players. When a player, a distance of 2 m and a lower width ranges. The sensor should have a clear view of the 'playing field'.
Control
Is controlled by the entire body. If you imagine the Xbox and waves at her (yes, actually waving!), The Kinect control is activated. The hands are thereby used as a controller replacement. Man shows his hand on a symbol, a circle banks begins to fill. When the bar is filled up, the function is selected.
The sensor detects all sorts of movements: arms, legs, jump, duck, forward, sideways, backwards, etc.
You can also create a Kinect ID so that the sensor automatically detects the player. However, this procedure must 'consisting of several movements that must be carried out by the player' under different lighting conditions are repeated.
2 Players
The sensor can detect two players' but I can not say anything yet because I have not tried.
Game Kinect Adventures
The game consists eigenlich from different mini-games in which the own avatar is controlled. (Each in the rear view and the Avatar is transparent)
Ralley-Ball: A ball is fired against a wall / beaten / beheaded or otherwise played. The goal is to destroy all the boxes in front of the wall.
River Sause: A rafting trip on a river. Is controlled by left / right movement and jump.
Reflex ridge:
A barrier drive in which you have to avoid obstacles.
Space Pop: It must be destroyed in a space as many bubbles. Here you can by swinging the arms flying high.
20,000 Leaks: Man stands in an aquarium and must hold hands and feet caused by the fish leaks.
Conclusion:
The sensor is connected quickly and setting up the controls are simple and self-explanatory.
The controls are surprisingly well. All body parts are detected and can be used in the game. Movements in space recognize Kinect. So you can not just left and right, but also move back and forth.
Unlike the Wii is 'cheating' by a sitting on sofa and move the controller from the wrist with Kinect impossible. The sensor detects whether someone is standing or sitting, and if he moves right or not.
Through the entire body using the game is also very tiring. Constantly you have to jump in front, back, left, right and rumfuchteln with arms and legs. Therefore makes non-skid footwear a lot of sense !! I myself was drenched in sweat after 1 hour and completely KO! (Well, I have to describe yourself as totally untrained!)
However, if a responsive controls expected, which should scale back its claims. Similar to the Wii the control reacts somewhat delayed. So you have to play a little foresight, because reflexes is not a flower pot to win. For that reason, slow games work better than rapid games.
In sum, the control is fascinating, exciting and fun. However, the mini-games are at Kinect Adventures even mini-games, so that repeat the elements and processes quickly. It remains to be seen how the game evolved in other games.
Whether the relatively high price is justified, everyone must decide for themselves. Should you want to correct time off steam before the Xbox, the get for your money is an innovative control system that makes a lot of fun.
ADDENDUM:
Meanwhile, I was also able to test the game for two. And that works smoothly for the most part! Only if the two players stand behind each other or with the other "runs into the picture", the sensor is briefly irritated and can cause dysregulation. It should therefore no further players in the field of view of the sensor to be in order to ensure a smooth game. As a party game seems to me the sensor control is therefore not to be suitable. But since the Wii with its 4 players anyway advantage.
Topic lighting conditions:
It should be read over and over again (as also in the comments on this review) that the lighting must be adequate. I wanted to find out and have the following test:
All shutters down, all the lights, television as dark as possible (so that you can see just what). It is now zappenduster!
Result:
The automatic player detection has stopped working - but also does not have to, because you can log in manually.
But the control and motion detection is working properly!
That good lighting is necessary, so I can not confirm.