Interesting, albeit controversial experiment

Interesting, albeit controversial experiment

Metal Gear Solid V: Ground Zeroes - [PlayStation 4] (Video Game)

Customer Review

The game is an experiment. Yes, the main mission is short. If you make only the most necessary to see the credits and it evaluates to a linear action game standards, many reviewers are absolutely right! It is no more than an overpriced demo.

Still, it's not quite that simple: in Ground Zeroes tried Kojima something new, hochzuschrauben nähmlich replayability as far as possible. This refers not only to free-play end bonuses or extra missions, but the actual gameplay: the game wants you find with the mechanics experimented completely new and different Lösungsanätze and ways to solve the various missions. Each innings is to be totally different and one is intended to help shape free! Holt only one goal or objective A B? How infiltrated a sealed-off area in the game? I sneak in a truck that travels into it? Or do I put on that truck bomb and let go off this, just when the truck passed through the gate, so it is now permanently open? You can even lure the guards Most of the site, if you with C4 explodes one of the watchtowers of the other side of the site! The game is a single Schleich sandbox!
Previous Metal Gears sat heavily on fixed predetermined routes; rarely there was "Sneaking sandboxes" (these appeared then from MGS3 more on). And now that was made into a full game. Instead of comparing with other linear action games, you can here rather beat-em-ups Compare: Sure, if you take a character and the story / Arcade / WHATEVER mode by playing once the end credits is seen quickly, but the appeal is precisely that to play again and again, the combos and moves and to master the combat system and character (and anschleißend to do with other characters the same). That may not be for everyone - many like a clear beginning-middle-circuit structure - but right from the greedy rip-off to speak, is a little unfair.

Just Kojima thinks always something in his games and so far he has proven that he indeed has no problem to sell yourself, but almost never cheaply produced junk and rip off.
Back to Ground Zeroes: Yes, it's different, it may not appeal to everyone, and 30 are probably. really still a tick too expensive (20 seem to me polyphonic), but still you have to see the game for what it is: an experimental new approach. Whether this is successful, everyone likes to decide for themselves!

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