all those trips back ... pffffffffff what I am bored board fifteen times in the same place, wondering if I finally shot in the right mini bosses 10 minutes earlier ... which reduces Volia the first two metroid premium titles "boring", so the word is out, it is hard, but only the truth hurts and it is the truth: the first two episodes are annoying, soft, ultra repetitive because by chance as we advance nobody had the idea in the development team to make readable cards and a non linear progression ... it would have been too simple. Here we drop you in a large area of packed passages and doors closed or not that mènesnt to other areas without really tell us what to do, what we must find, and especially where we have to find the ... So we seek, long without finding, and bored. We can go quite far in the game without realizing that "forgot to fight a miniboss hidden under the third stone from the 24th level of the volcano room, the one with rivers of lava've been through 4 hours ago "but of course nobody tells you that you missed the famous mini-boss, it's up to you to understand (or to check out the walkthrough video viewing 8:00 on youtube to see if you n ' forgotten nothing ... so it is very heavy. The third installment is more interventionist and even less is lost in more defined and better staked levels. However the fighting against bosses are soft and very very long ... we will have again 140 times the same attack dodging like crazy for a good quarter of an hour. this is also unnerving knowing that when one loses, even if the boss had only two points, it continues the battle early (no intermediate checkpoint so), what wound. it is the brand of Japanese game where we are asked again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again ... as in Resident Evil 6, for example (yes it ' is mean to compare this mértoid alluvial playful video but deserved)