From the love-hate relationship Jak 2 by zigmalige Repeat, tinkering and virtually memorizing the heavier emissions plugged in Jak 3 no trace. Locker-permeable Play the game through, one commits a mistake once, is filled with flux of white power the entire life bar again. who, let's say, something is practiced, is practically never trade at Probeme. The boss fights are down easier and especially the final battle is downright laughable easy. Constantly is here given a possibility, his white Eco again completely replenish. Where is because the difficulty?
The game length seems to have suffered, one has the feeling that not everything was simply exhausted.
In the graphic I had now and again felt that here a bit had to be saved if the large game world.
Even more than in the second part is the dark-Jak mode superfluous as a goiter. Except for here and there to tear a gate, which is an even displayed Move your mouse, you do not need him. Benefits it offers no one is even as vulnerable as in the normal state and can beat you so just as well, shoot not practical. Why all so?
The 12 weapons are actually pure gimmick need doing to including a maximum of 3. There are no difficult moments where you'd like to tuck in properly, so I have the Peacemaker actually used only to try, never again, as I always on a waited extreme situation where it would have been worth it.
At the secrets to get here also much too easy to get around every corner precursor orbs and can easily simply unlock everything. Easily, the keyword for Jak 3 ...
My God, even the vehicles in Haven City were slow and go as no longer broken as well.
What ultimately remains is an easy game, the exact in-the-Controller-biting can completely lacking, which I loved to Jak 2 so. We must not create a Endbosskampf right away with the left, that's barbaric! If you at least, could choose a level of difficulty or could play from the start in the hero mode ...