So let's start with bullet points:
- Rubber Band AI: The AI does not work after the rubber band principle. Who pulls perfect rounds will inevitably settle on and on.
- Graphical errors in collisions: No, the game is neither bugged or whatever. It's just a visualization as it existed already in DiRT2 similarly. Additionally stated that here at least I like better than in Shift, where do you get the same set up a dog look at each collision.
- Online races are unfair, tier classifications inadequate: This is now a matter of taste, but you have to stop purely Peeve and work out his favorite vehicles only. This type of leveling and activation is included in virtually all online games since CoD4 and has both good and bad sides. It serves the long-term motivation, making it more difficult for beginners but at the same time gaining a foothold. On a positive note but that the differences hardly matter what. The better drivers will gain a rule also.
Now to my own little conclusion to GRID2:
I also really looking forward to GRID2 and was considered somewhat more skeptical than I retroactively year currently one because of given until then information should have been. GRID2 is certainly not perfect but for me outweighs the pure fun. I think it's good to have not click my way through nested menus to my car with funny lights, body kits and other fun stuff vollzupappen. GRID 2 follows the basic principles of its predecessor, has added features and also some rationalized, especially the cockpit camera. To complete the theme briefly: I do not care, I belong to the 95% that could never begin with the cockpit view something, so I do not miss.
Remember! GRID 1 had neither tuning nor other frippery of Need for Speed Underground has made it so popular. GRID GRID is simple. Pick your car and onto the track because there is the game instead. I at least find this approach quite sympathetic.