Bioware is throwing a no matter how scarce the prologue antecedents middle into pure pleasure invasion. Newcomers are sure to show some gratitude, but this I say only: self-blame. I rate anyway to devote themselves first times the predecessors. Not only of detecting the complex relationships because, but also around the characters, the various alien races and their mutual relations kennen- or to learn them apart. In addition, one would miss good 60-70 exciting and entertaining hours of play in the ME universe. And who wants that
Commander Shepard's unheard warning is now a bitter reality: The Reaper have reached the earth and raging there with indescribable destructive power, the rest of the galaxy is threatened seriously by these synthetic mass shredders more or less. Well, because no one else is able to better cope with the situation, Spectre Shep Allianz sleeves inside out one last time high and tried everything possible to unite all the peoples of the universe to exist against the overpowering enemy translucent
[From here a SPOILER WARNING to all, because I to describe my impressions about ME closer, certain plot details can not omit.]
ME Oh you reason my (almost) sleepless nights games. What you have given me for memorable game moments and epochal scenes that even Hollywood could not be better stage and better not, although it was already threatened with a big-screen adaptation. Thanks to you I have to Shep and his crew, the Normandy, the Thurianer, krogan, quarians, salarians, Asari and how not all hot so fond that the certainty triggered via the now everything final, final chapter already early melancholy in me. You've asked me to situations where I had to make moral or interpersonal decisions. So I went my own way, ever after acting as peacemaker, friend, role model, vereinzelnd also behaved like a bull in a time or even as grobschlächtiges asshole. Determines survival or death of friend and foe and weighed between various options with both positive and negative consequences. Above all, I have every species shown for what we're made of people.
I went with my faithful comrade in arms Garrus Vakarian through thick and thin. I started with the lovely Tali Zorah a relationship with an uncertain future. Together with Urdnot Wrex I came into countless Husks- and Geth-asses. Saved his people, as I healed the genophage. I have made the panels flat. The unknown by Cerberus vigorously peed his leg. Peace between krogan, Thurianern and Salarianern allows what I unfortunately failed between Quarianern and Geth. and much more.
And always was clear to me that I had to act, can direct the events in another direction different. Options with alternative consequences there were finally enough. Sometime in the near future, I'll run through anew. A different path, choose a different fate for me and my Normandy crew. Promised !
[SPOILER warning]
ME is like an elephant. It does not forget when the last score of ME2 assumes (and in that the advance of ME1). If Part 3 fed so, it takes into account all the events and deeds of the past. Dead companions to stay dead. Commenced romances are resumable. The relationships with certain people meet as they have just developed by my actions. I Who loyal and friendly to was, of / which has a high opinion of me; others, however, the plague would want me on the neck, because I have not danced for her violin. Over the well 30 35 hours, it is a front almost as if one last family reunion would take place, where the Who's Who of the ME universe participates.
The entire, induce led by the player context of ME history remains consistently credible, transparent and consistent. In a nutshell Bioware deserves a special praise, as good a toothed series with stable continuity there should be much more common.
The Story of ME3 captivates. What else I did not expected. That Bioware all seriousness to a cheap dramaturgy Gimmick, [spoiler] Shepard The-poor-boy-is-the-Reaper attack perished trauma [spoiler], accesses, which stretches up to the end of the game, that would I However, not even expected. But okay, let bygones be bygones.
For many discussed or criticized the end of ME3 (including all variations of this):
Yes, it's a shame that all previous actions and their overarching implications have no control over. It is almost like in Jörg Dragers go the whole hog-game show before the election, whether it should be Törchen 1, 2 or 3. How has struggled to get playing, in itself does not matter.
Nevertheless, I show myself in this regard indulgent. I recently Deus Ex: Human Revolution (= DE: HR) played through. A very great RPG, and even there it was in the end only on the right knobs to the one most promised. But one has DE: HR for its end such as runtergebuttert ME3? For this I wrap myself now just in silence.
ME3 has remained on that track is moved to the last ME2. The RPG roots are kept down to the essentials. Quite clearly held Attributes- / talent tree, some weapon mods and gradable armor. More is not there. Mainly dominated coverage shooter combat in trio (with teaming up to 6 squad members who do all not that stupid) and lush as many multiple-choice dialogues. The annoying side quests and mini-games were part of Bioware painted rigorously means no trips on other planets, no safe-cracking, no planet scans for minerals. With fresh ideas, the developers keep sending you covered, but you can also see a benefit from it: Every conceivable idle adheres so in wicked borders.
Only a statistic about the strength and readiness of the established liquor has been added, which is responsible for the final battle against the Reapers important. The former is growing little by little, the more alien races you've won over the main quests for the common cause. What readiness concerns do not know, she was initially at 50% and remained until the end on this value. Perhaps another ME-Gamer is smarter and could me kindly apprise. Thanks in advance. ;)
Otherwise has playfully changed nothing. Between small and large battles always banter and private meetings of the current war situation. Fans of ME debuts wirds pleased that you visit once again the (spatially reduced) Citadel and gets little from various NPCs additional tasks.
However, I wonder why Bioware has recently become so sloppy. The list of main and side quest is a horror. A clear separation as before, by filters including the current progress of the respective quests, no longer exists. Where please the order remained from its predecessors?
On the technical side everything is in good stagnation.
ME 3 suffers from old problems. In just over 5 years, it creates Bioware simply paperboard not decent textures on the model suits and objects. Because such great characters Faces with very expressive facial expressions, to conjure up yet really sharp, while Commander Shepard's suit, which his colleagues and several sci-fi vehicle look like frayed cloth. Even the very frequent changes of roughly rendered sequences and true HD game graphics is not that the truth, but we know already from Part. 2
But I must confess: Despite outdated Unreal3 engine and called defects me the game with countless, impressive, rich scenarios and effect shots pleasantly surprised because the ME-fathers and mothers dominate an atmospheric staging brilliant without question.
The setting is on the level of its predecessor. A generally superb full-localization with very, very rare occupation failures, and thanks to new dynamic adjustment hämmerts wuchtigst from the speakers when the Normandy rushes through space or leave the Reaper a swath of destruction. Since the local sound system gets really work.
Conclusion:
The end of this saga has caused a full body goose bumps with me. Rarely has me the farewell game characters that have been closed over the years into the heart, so taken as here. I can anyone even begin to have a soft spot for sci-fi action, great characters and elaborate a broad storyline that ME trilogy abolsut put your heart, even if it is not perfect in every respect. To me, that 100 hours were pure experience, and ME3 an all in all successful conclusion.