Hard to believe that the Grandia 2 (!) RPG for Sega's last console, the Dreamcast, said to have been! The game is quite nice, but it can / could be measured in no case with the big games of the competitors. Especially the one here so often praised, graphic tidbits, the game is in no way! Released at a time - just before and Final Fantasy X was developed, the game is graphically shown very simplified. This disturbing here already easily the simple style character models and the graphic building blocks. However, these Grandia 2 confer, after all, his own style, in a positive sense. There are carelessly designed cities that appear implausible bald and bulky and the flickering screens popping up every now and then. Certainly not all the time the case (Roan city looks hammer!) But then often enough that it stands out negatively. The basic story of the game is ok - it comes naturally to the fight between good and evil. A very big plus given the game but for the great character design. The heroes are all very affectionate and well designed profoundly different. Each protagonist has here again its own interesting history. A particularly clever move made with the girls Millenia and Elena developers. Both are connected together in a magical way, they are both in love with the main character and both mirror each other the exact opposite of each other again. Very exciting and even appealing to the players! The will inevitably ask: If I like more ..? The combat system also falls on very positive. There are many different ways to attack. And the game is always clearly in combat situations because a great menu. Especially the level up "is fun, because you teach the characters with magic and attack points even attacks and may reinforce this later. And the exceptionally fast! However, the fighting drag from time to time, in the very length. And not because the opponents are so difficult, no, it just takes a long time to the demonstration of the most special attacks is over. While this should not be seen as a negative, but the player should be set already for some time that he needs to invest in the combat situations. Twinkling also applies to the conversations in the game. Namely, just talk a lot! And although you also may have good enough (despite English!) Follow the story. However, those who truly understands no English should be the paws of the game. As I said, you do not understand everything, but a few basic things should already be clear. Ever that the game is not Germanized, I think is not the end. The German translations are most always bad. However, in the (!) RPG for the Dreamcast! At that time, a driving force for Sega, the Germanization would have been at that time required! The younger target group was thus completely ignored. Conclusion: The graph pushes forward very much to the fun - especially when you see how much better it is yet. And there is not enough innovation to stand out from the many other really good RPGs. Who can make friends with the graphic and not shy away from English can be accessed safely.