We played in threes (without children), where no one knew the game. The instructions are easy (1 page) and easy to understand, so you can get started right away. In addition, frequently asked questions are printed on the back and answered.
The packaging and the material are neat, but not particularly high quality (all "made in China"), as some reviewers say. The engraved letters on the xylophone platelets include different depths; the plastic hourglass duff right. The question cards are designed nail thin, smooth and clear. (Although the category is at the back of the tongue also shown, however, including missing icons, so you can see where the front and back which is, nevertheless, it would be better if the rear side would simply have been white.)
The game is nicely varied and animated us at least, to tease the enemy in minor or serious issues and frotzelnd to communicate with each other. The questions are in fact very different: from "laughably easy" to "rock hard" is everything. As a real challenging we felt the category "noted Stories"; because you have to listen very closely to remember all the details. In this category you need a good memory. Nevertheless heard (again) a bit of luck, especially since in many questions possible answers are given.
During the first game we have indeed made some tactical mistakes. The game has us nevertheless prepares a lot of fun and want more aroused. So I have eg a Zwap-stone used to replace the 4th token, even though we have only played the 2nd round. This is quite unwise, as the opponent has the chance to replace the tile in his next turn again!
As each round lasts four plays and each player 3 "Joker stones" has (1x Zwap + 2x Bezzerwizzer), you remain consistent in the matter, following the tactics of opponents and has virtually every round the possibility of active use.
All three won the Game in any case very much and we would soon organize a new game night (which we unfortunately very rarely do), recommend the game with no restrictions on and assess the following, you need to have fun:
20% luck
20% tactics
60% knowledge, memory, concentration and intelligence