Unfortunately, it's at the new Ace Combat so that the story absolutely is important, that is to say during the missions applies it to adhere to the solution patterns and merely solve the missions only via a path, with subsequent cutscene. In the previous this was different, better, you could choose the way how to solve the mission and also possibly fly back to the airport when the man has verballert all the ammunition, etc. This is not so far, or is not noticed, it A pattern is only with great story but without freedoms.
For me a step backwards, because the predecessor has thus distinguished from other air combat games.
+ Many sequences
+ Plane selection
- There is only one way to solve a mission, deviations are not possible
- Control, jerky evasive action no longer exists
- Dogfight seems ridiculous exaggerated