However, a few downsides tarnish the game:
- The missions are still very interchangeable. Driving by X and Y. kill many rare you get offered something else.
- You can not save if you want. This has bad consequences: Those who want to go in the middle of a lengthy mission to bed, must willy-nilly start from scratch next time. And: Many missions are very long, and who fails to make conclusion must all this to go through x-fold: Drive to person X - Race X to truck Y - go with the truck to place Z - ballere your way through the hordes of opponents. And all over again ... and again ... and again ... you can not even shorten the long distances by taxi because of the mission a particular vehicle is required.
- The taxes of motorcycles - an impertinence. Neither the ego nor from the 3rd-person-perspective that is useful to handle. Why you have to have a go especially in missions in which a motorcycle is prescribed, five times.
- At the same time operating a vehicle and aim at a target with a gun: actually already neuronal hardly feasible.
- I'm missing a first-person view of the on foot-Nico, especially in the countless shootings. GTA 4 shows me once again that such scenes from the 3rd person are more likely to waste. Especially on the Playstation, the game controller a yes literally forcing Autoaiming turn because you'll always verreißt only on all sides (except for games like COD, whose software the super balance).
What many game developers, however, can cut a hefty slice: the many hours of gameplay already in single player mode. Why today is taken for granted that you have a 60 or 70 euros expensive game after two evenings by? Previously no one would have accepted. With GTA 4 Rockstar has a laudable long-lasting fun! Hopefully they keep this principle firmly in the soon to be released Red Dead Redemption!