The servers are currently (March 2012) quite well attended with 150 players, according to server. But they are often not offline, no online play possible. For this we go right down, with my 6000 line almost lagfrei hardly game crashes. blur utilizes a Call of Duty-like reward system that bombards me with small rewards, level ups and filling bar. There are dozens of tasks to fulfill that create an added incentive, rather than the 0815 "Come first". Long drifts, as many items to dodge ... it's damn motivating.
For loners there is a challenging single player mode. He is completely disconnected from the multiplayer. Success of both will not affect the other mode. Each Boss a league in Single Player provides conditions for a duel. I began to sweat when "countersink another car in the sea" or "reach a 4-multiplier in Event XY". It is demanding, you will bite into the controller. The AI knows Items on normal use well.
The graph tears from no trees. DiRT3 just looks better, both in quality as well as the artistic design. It uses a lot Neonschriftzüge, luminous surfaces. It is chic, stylish, but nothing remarkable. For clearly. The little intros to the respective distances are not boring.
Commendable to mention is the Butter Soft splitscreen mode. With 4 man. liquid. So what hardly offers a modern racing game more. Need for Speed, anyway.
blur worthwhile. Now.