Gameplay:
One builds either cableways or buys attractions. The challenge in Seilbahnbau is to consume as little post to save money. After three tracks you get the hang of, and most come with one or two posts from. No challenge here.
Then you will not give a price you can with the extensions that you investigate and subsequently buy further increased. More difficult set simple: More extension => Higher price for tickets. High price and little expansion => low visitor satisfaction => less visitors => bankruptcy
Things you buy whenever you have the money to spare and then refurbished them. They are a constant source of revenue and increase the number of visitors.
Here extent no difficulties but little real possibilities for optimizing and fine tuning. The lack quickly and spoils the fun. After about 2 hours everything became routine, there was nothing new and the game was pretty barren.
Criticism of the Price:
The game looks like it had been cobbled together with Unity (I'm pretty sure that Unity was, because I recognize the unloving toward lubricated clip texture). To demand 20 euros is just naughty. For the money I get at least two indie games that have more and especially longer fun and which are made loving.
I'm very disappointed and would advise everyone to be spending money elsewhere (at least as long as it is still more expensive than 5 euros).
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