The game objective Lumis sounds simple: connect the two sides of the board with their own figures before your opponent does. This almost classic basic constellation is varied skillfully in Lumis and has successful elements to obtain a quite exciting game experience. Thus, to set figures cards needed that must match in color. It towers be built gradually in certain fields, which are then connected to each other, so you piecemeal approaches its destination. But as long as the towers are not yet connected, it can be an even abgeluchst from opponents. Even the Nachziehmechanismus can convince for each team are two cards available that are printed with the numbers 1 and 4 or 2 and 3. From the overhead figures one must pick one, follow the appropriate number, and then turning the card over. Particularly appealing, however, the team variant in which work together two players but may not deny. This is where a lot of tactical considerations and hope and fear that the partner has the appropriate cards in hand.
The game material is unusual, with the specially designed game characters are very well laid out in the form of a blazing fire, especially the transparent, red and yellow colored plastic stones seem actually to light the right light. The rules are well formulated and easy to understand, the instructions are provided with many illustrations and examples. So you find yourself quickly into the action, and can start immediately.
There are certainly try some tactics, which also quite fun. The slight luck factor when pulling the card is well built and not too dominant. However, just be in the 2-person version of the game appeal to fast, while can be picked up the 4-game every now and then. Here the appeal of non-Komunizierens is very high and can thus keep the tension any longer. Even for little players and newcomers to the profession Lumis is worth a recommendation.