Core Design and Eidos have left a long time to publish another Tomb Raider part. Accordingly, the expectations were very high. The expectations were also partially fulfilled. So Tomb Raider boasts graphics and story. Never before has such a gloomy atmosphere conveys and built a dense storyline. See the previous Tomb Raider parts in this point like glued together. There is a solid foundation on which the story is built. The graphics are beautiful to look at. Lara never looked so real and could also never move so fluently. For this smooth five stars. Moreover RPG Similar elements were introduced. So you have to choose dialog texts and can even lose their lives due to incorrect choice. Need to move forward Quests are solved. However, the diary is poorly implemented. One needs partially forever to find the current quests. Also interesting are the power-ups that increase Lara's abilities like strength and speed. This gives more play opportunities. But there are no more secrets to discover and accordingly no reward for finding all Secrets (Tomb 3). Even more realism is mediated by the strength bar. So Lara is no longer able to cling to forever and a day on an edge. This in turn increases to reach the hustle and pressure quickly safe ground. But remains within an acceptable range. For this four star However, the biggest stumbling block is the control: Miss Croft makes too much automatically. You go to the vicinity of a conductor and Lara will climb without the action button is pressed. Furthermore, it has Miss Croft is not necessary to "run" to start when it is too close to an obstacle. If one is however shot in such a situation, and dies because of this inertia that is very depressing. An "alignment" of the character with a sideways running is also not possible. The sideways step can only be carried out with a delay of one to two seconds. So I have already used nearly a minute to pick up an object from a table (and I have all the previous parts played out and never had such problems)! Rotate Lara takes also long - unless you're on a staircase: Then she turns triple speed around its own axis, that you no longer mitkriegt wherever you look straight. If we happen to be looking around: The y - axis can not be reversed and look around is not possible everywhere. And if look is possible, then with a similar delay as in the lateral steps. Lara is no longer transparent, which was very helpful in the fourth part. The controller can be changed only insufficiently and the subtitles in the video sequences I can not switch off. The promise of "cash and perfect control of Lara" here was probably a bad joke. For this grandiose ZERO star. What does, however, hope (or fear), is the fact that "The Angel of Darkness" is planned as a trilogy. Maybe the miserable control is repaired and you learn what really happened in Egypt. Overall, the game comes to the old Tomb Raider games, apart from atmosphere and story, not approach. Part 2 is and remains the best for me in the series. Overall smooth 3 star stay. Too Bad. For here was a lot more possible.