These technical flaws, the developers have not yet taken very questionable design decisions. The idea of landing on stations and talking to characters is really great, but unfortunately implemented completely deficient. At the latest after the tenth landing you have enough of the increasingly similar looking corridors and rooms. The characters are like mannequins around the area, and are designed as pawns of the 90s. The idea that you can find hidden things on stations in itself is also great, but unfortunately absolutely embarrassing in execution - you walk like an idiot through the gears and makes every box and every locker to be found, which is always at the same places are. Of course, also interested in the people on the wards not they be robbed ... possibly you crawl yet in any ventilation shafts. Yes, so I imagine the life of a spaceship captain -.-
Compared to the old X-parts complexity was reduced. That is not necessarily bad for a series reboot but in this case the red pencil in the wrong places was set. Clear menus were replaced with so-so-to-use controls in the cockpit of the spaceship. The map is a disaster, you can barely find his own ships. An autopilot no longer exists. Handelsautomatisation no longer exists. All you have to do manually - So you can not conduct large corporation, you should indeed times so far come a build.
Maybe the game is in a few months when it was zurechtgepached and running around, even fun. Despite the many design flaws, which seize a repeatedly from the immersion stay.
At Egosoft: It saddens me to see what you've thrown for a game you are here on the market. I hope that this game is not the end of your studio or the X-series is because I find your kind of games generally great. But what you have delivered here is a slap in the face for X fans. If you sit the publisher in the neck, or your budget is not reached to the tribes to a game like this then you should use the next time you might think about Kickstarter, Early Access or something similar. Because you is also no evil if you rausbringt an alpha version (which is even the intention), which you then further developed "live". Especially if you had then also community feedback, which prevents things in the final game end up where you can beat the game just hands over your head. But as a game for sale as a finished product at full price is not at all!
Conclusion: Stay away!