I have with Child of Light my problems. What bothers me? Well, I'll try to keep the game fits:
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The visuals are terrific - no question,
but the rest is cause for complaint.
At the beginning of texts would be there as a rhyme.
A clear question: Must it be?
From the text flow one tends to stumble here,
if the words only so jolt.
Especially in speech during the Erkundern,
one has to wonder about these texts.
Because no matter how many times you rolls his eyes,
the text is gone before one understands him.
Even so many a silly rhyme,
had now not be real.
Berlin accent and a rhyme to "vomit"
are the reason why I Motze so.
Because the concept of the poem,
is so stupid now not really.
The gameplay is for fans of role-playing games,
only a well-known, is one of very many.
True to the motto "rather well copied as badly nicked" -
Oh Ubisoft would nevertheless dared more here.
No thanks, optics is indeed consistent and very nice,
but with so little soul I get a hair dryer.
Behind the expectation it gets stuck,
has too many corners for me.
Classic RPG fare in honor,
but this game I can do without.
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I can not understand how one can describe the game as a veritable JRPG-rescue easy. I'd rather be so rude and say Ubi has but only together stole various items and once again tried what to make of it. That therefore again lacking soul in figures is almost in sight and therefore unfortunately I feel nothing in the figures. No single figure I find really nice or appealing - no matter how pretty she is drawn. Where this applies only to the main characters, because minor characters are qualitatively the same restricted to the bare minimum. The NPC companions even the animation suffers. Is Aurora, our heroine, nor a 3D model, which was skillfully squeezed into the optics of the world, so you have to be satisfied almost exclusively with 2D sprites and Puppetmorph in the other figures. Especially in the fight falls on the little uncoordinated fidgeting of NPCs, which in Aurora is not just the case.
Even otherwise, it remains mixed. The skill system is simplistic and downright boring. The one skill point per level is obtained, which can be reached through experience points. Then you can in a talent tree, which means that although there are branches, but barely allow a separate shapes of the figures. Also equipping you are looking for something in vain in its original form, but you can add stones to the figures, the various bonuses spendieren (resistance to three different elements, attacks with additional damage in each case one of three itemn, etc.). It speaks nothing against the simple presentation, but simple does not have to be boring - especially boredom which seems somehow inconsequential simultaneously.
Even the whole "in between", so exploring the worlds is a bit mixed. Aurora quickly learns to fly and can then flutter in the other 2D sidescroller levels in all directions. Really that's relevant to rare - it seems more like an imposed additional, so you can stretch Level artificially. Clear, so you can explore the air, but mostly there are only sporadically flying islands between various courses that you can fly through. I do not know exactly what I find so funny about, maybe just the fact that the game as a sort of platformer with RPG strike starts, but you pretty quickly no longer have to jump great because one can fly over all , What's not to explore are just still roped off areas that must be opened only. This is simply boring, because you pretty much everything can be explored by flying much too early.
Musically they bobs around somehow meaningless. Nothing against this depressive piano sounds that really has nice themes, but I feel just as the fight not to want to fight the feeling - not even when a choir in boss battles begins. Praise, however, at the dub, because the few speech passages are already well eingesprochen - also in German. Only the rhymes sometimes biting, especially in the above-mentioned speech, in which the text is too fast way and you will notice not quite rhyme. Difficult is the latest at the Berlin accent (at least I would assign now here), which is not even funny, but prevents the flow of the rhymes.
I'm totally disappointed because the game actually had a lot of potential, but exactly which adjusts what I expected: Ubisoft - nice touches not thought through to the end. Mir is the game somehow inconsistent, too much swirled and thereby immature. But I look forward when it finds its clients and can well imagine that the UbiArt Framework engine is still visually show us some things that look great. Unfortunately, that is not enough, as you can see well at Child of Light. Schade1 My current flop of the year, even if it is not bad in the ground ...
... Only just inconsequential.