Presentation
One first: the level design deserves an award. Immersion in the limbus is always a bizarre, twisted adventure and that's what it should be. Things that are completely irrelevant in the real world take the limbus at a distorted, stunningly creative shape. As the game just looks great, graphically: the many lighting effects make tidy her what. The characters look chic and graphic on a slightly higher level, although not the best of what is possible. The only thing that spoils this impression, are grainy shadows on the face - but fortunately are very rare. The sound effects are generally very good, enemies, bosses and the general carnage sounds fabulous, only the German synchronization suffers somewhat. While some characters are super busy and listen to fabulous, are some other often to emotion or emphasize wrong, but that does not happen too often. If that does not fit, can always fall back on the German edition, which is fortunately doing, but can only change the language by one changes the system language of the XBox.
Story
That's very good, easy also because it comes close to reality in much. The short version, without particularly important to spoilers: the chief demon Mundus masters the human world by having energy drinks, banking and media. So he owes any money, drinking every man his sweet poison (which supposedly beautiful and potent making) and looks at any of its messages, which are pure propaganda. Dante and his brother try this empire to a deathblow. The story is well told and in addition to the whole DMC typical reflection of the cool airs the action is often also seriously - but never at the wrong time. Overall, this is a very coherent package.
Gameplay - the enemy
The gameplay I like divided into two parts, simply because the opponents earn an extra division. These are pretty varied. Unlike other competitors in the genre (I'm thinking of Bayonetta or even the old DmC parts) certain enemy types not repeated as often. Say: It happens only rarely that the same enemy is a sold only with shield / armor as 'new'. DmC has a lot of enemies all require a different tactic. From simple mannequin with knives, swords, and chainsaws, about knights, witches, wolves or even harpies. Everything is there and many enemies require different tactics and different weapons. The degree of difficulty and make the fights very crisp. Special praise goes to the bosses: the thick demons look chic, have coarse sayings on it and the struggles against selbige a lot of fun. They are also very chic staged.
Gameplay - general
The gameplay essentially alternates between fighting and platformer passages. The fighting reached the classic DMC-level easily: the desire for the perfect combo and the associated score and rating is weird large and the new weapons (each with 2 Angels and Demons weapons) give all fighting again a new, fresh touch. Here, the combinations for each combos are mentioned positively: no keyboard shortcut is ever too complicated and essentially they are all weapons except for slight differences. The weapons are in this case by changing the shoulder buttons, which is very intuitive. While the battles are very crisp and sophisticated by the difficulty that Platformer passages are rather easy. One might say almost superfluous. However, one disturbs the little, because so many good break does after a fight and you also can admire the chic world. This one is as always in tubular levels go. That's not bad, because in the levels a lot of items, keys and doors are hidden and you can still search / find a lot / discover. Occasional dialogues and sequences loosen the game then still completely. Overall, the balance of the individual parts is very well done.
As for the motivation: the game is addictive. Not only the different combos and the urge to get high scores. Even the unlock new skills, the challenges behind the hidden doors and also the free DLC with the challenges offer a lot of scope for many hours.
Conclusion
The new Dante is, after a period of familiarization, a worthy successor. Capcom has done with the reboot just right, even though I was skeptical at first. The story fits perfectly into the bizarre world and the new Dante equally. The gameplay is DmC how it knows and loves and visually makes the game a lot of her. He who despises the new DmC for a new hairstyle, missed one of the best games in the genre. Me, as old DMC fan, the new-old concept convinced. One star deduction gets DmC just because of the grain shadow unassuming Platform passages and the not so successful German synchronization. But these are trifles. DmC gets a strong buy recommendation, it makes a lot of damn good! 9 out of 10 stars.