- Graphics and layout: the developers have opted for a graphic universe very assertive and stylized, where saturated colors and effects galore are king. A feast for the eyes and ears (metal fans will love) and a commendable risk taking where most major licenses dare not much. The game is segmented into missions and the interface is very comfortable (lots of cutscenes and gossip anyway). The original version is better than the VF.
- Practicality: the fights are a real treat and offer, in addition to many weapons for improvement, opportunities to properly demonic combos. The controls are fluid and precise, with few exceptions. Too bad the fighting against bosses are much simpler and assisted than in the past.
- Scenario: you have to see as a vast DmC stuffing scabrous and quirky humor to appreciate the characters. Dante became a profligate, arrogant young man, but more involved than before in the events. The story itself takes place only a pretext for action, as in previous episodes.
- Lifetime: the weak point of the game and beat'em all in general. Allow 6 to 7 hours to complete the game once. Multiple bonus and, let us say-le, the joy of cutting back evil creatures in limbo, we are back in the game after the closure of the main quest.
- General interest: successful examination for Capcom and the reboot of the Devil May Cry series. Besides a sufficiently inventive visual aspect to make an impression, the title of Ninja Theory has a rich and well thought out gameplay. We can quibble about the new version of Dante or the laughable side of the story, the fact remains that DmC is a cool experience and not very common. An enjoyable game once the joystick in hand.