Well, MoH's already appeared a few months ago. When I first heard that there is a MoH again, I had been looking forward micht and the first material that has been published, also looked good. The release came closer and the tests were all very ernüchternt. But since I do not rely on tests (Ojektiv are only a few in the editorial offices of the gaming magazines, especially in shooters glasses but often by the CoD watched) I waited the first reactions of the players. These were negative for the most part. Then it was reduced to 30 and I have bought myself yet. I do not quite know what to say about the game. The most positive to me the sound is noticed. This is really well done and weapons, explosions and ambient noise sound very good. The graphics are on the whole also quite decent and control goes pretty well out of hand. So what has me so disturbed? Firstly unsichbaren walls. I wanted to jump on some rocks that were maybe 20 cm high, but could not, because just was an invisible wall in front of it and there are many places. That's just not up to date. The biggest complaint I have is for me, however, that is extremely limited and is partially treated like a baby. Cut Szenes are all well and good, but why do I often do not actively intervene in the process if the game goes into slow motion? Since one can sit and watch then how the AI comrades take care of everything. And why do I always have to go somewhere as Last Long? It is in the 4-man team on the road and have to jump over a small wall. When I'm there first, I can not just jump over it. No, I have to wait until the others have done it before me, I could fall. It's frustrating! In another scene in the game, one has struggled through a small village and should take the next a heavy gun under fire, so that a teammate sneak the gun and can fire a smoke bomb, so that the goal will be highlighted for air support. Now, before you can fire on all cylinders, there is again behind a small wall, a brief discussion, which is shown again in a cut scene. I am 1 meter next to the comrades on the wall and nothing happens. I place myself directly to the comrade, nothing happens. These Crouching behind the wall, I hold me to tuck and then the cut scene was triggered and you could go on. Something is just absolute rubbish and gave me duly spoiled the fun because you have no freedom. You have to do it that way, as it has provided the game and interferes with the flow of the game tremendously. This compares to a class staged sniper mission and the Heli-Mission is great too. So to put a village within seconds in dust and ashes has already made "fun". But of those wow moments, there were simply too few and the rest of the missions was only moderate standard shooter fare (which now not meant negatively is) With the multiplayer it behaves similarly in my opinion. Everything looks as if you had an idea, but do not spun until the end. You can tell that it was made by Dice (eg Battlefield Bad Company 2). The MP feels forth from the gameplay as a completely different game to. The designs of the maps is really well done and is impressive graphically wriklich. I've mainly played Deathmatch, because my object-based game modes are undercooked. The classic Deathmatch maps are relatively compact and there is unfortunately only 4 pieces. The classes are pretty good ausballanciert, where there is often just too many Sniper. However, the biggest drawback is the air strikes. On the one hand they have partly far too great a reach and kill a well when one is taken refuge in a house, which would disturb maybe useful if the area would be complete destructible as BC2. But is not it. The air strikes also another major shortcoming is evident. The Spawpunkte, these are created really rotten. The problem is already that you can see from one end to another in almost every map, and then it really happens very often that one's base of air strikes will be covered. Since you Spawns partly 5.6 times in a row and is immediately dead, because a mortar strike comes, or just around the corner an opponent has barricaded. That just is not fun. Everything is very static and there are very many campers. However, the aberrant is the obvious Spawnkilling.Da are partially really multiple enemies around the spawn point and wait. This is the very last and I've been in the game so anyone yet extremely experienced as MoH. In an hour of play in MP there is at least one round where Spawnkilling is announced.
Conclusion: I have the impression that you just wanted to quickly bring a shooter out umd the competition to annoy a bit. Unfortunately, the shot went off completely backwards. MoH has to be a really good FPS very far from it. The game could easily fit needed for 1 year. Then it would certainly become good. It is however much a wasted potential. Very unfortunate. Normally I would MoH give 2 stars, but since it has still quite entertained me for a while and I had some fun MP rounds thus, there is a star to do so.
Shortly to the Taliban-talk: What bothers me is not that one has changed the name of the game, but you could leave it even when Taliban. The ones who loudly excited about it, but are responsible for that has arisen this discussion, because without these people would be the soldiers not been in Afghanistan. Everything mendacious hypocrite!