The atmosphere of the game is very well done and always quiet with a penchant for threatening. The main reason is accompanied excellently in the game without too much out to sting for one of the great soundtrack of the different situations.
The English voice actors do a very good job and have an authentic, consistent.
Secondly, the already frequently mentioned graphical implementation contributes a great extent.
When the ratings of other players reads, they want my work for the game developers themselves. But I can only agree with the crowd, The Vanishing of Ethan Carter is a real feast for the eyes. Rocks and road surfacing work sometimes photorealistic. The total (added comparatively quite small) card is very nicely designed and detailed. When the mist hanging over the forest floor, the light of the evening sun breaks through the conifer crowns and selbige would tilt in the wind back and forth to places just stay standing and look at that.
Apart from (look around), but there is not much to do, what could possibly be the only sticking point of the game.
The interactions with the environment are limited to the opening of doors, the use of elevators and examine objects which are to solve the riddle necessary. Here you will find locally distributed said evidence that must collect in order to subsequently reconstruct the sequence of events, which brings the player closer to the fate of the missing boy, piece by piece, which brings us to the story.
Selbige is quickly taken together: You take the role of a private detective with supernatural abilities for some time post gets from a child named Ethan, what things describes in his letters "of which not a little boy should know", as it is called in the game. As Ethan disappears, you make yourselves to look at him.
This search will cost you about 4-5 hours on average and already after the first 1-2 puzzles will at least be guessed how the story will probably go out, but what the thing does not detract.
Granted The Vanishing of Ethan Carter is kept quite short in game time and scope. Who but a little calm on to the story that is told here gets involved and is ready to give his imagination a little more freedom, can find a small games jewel that can be played wonderful one autumn evening and will remain safe in memory.