I get along well so when a series of games is reinterpreted. Also I do with the existing Game Player innovations and comfort features, such as the focus bar along well. What I do really can not forgive are obvious flaws in the story, the characters and the game world. As a developer can only believe that the player can build an emotional bond to so pale protagonist? The same applies to the absolutely annoying and highly unsympatischen Sidekick by Garrett, who then sometimes just to serve as a motivation of the hero ?? So not the funktionniert !! On top of that the world is plagued by:
1st ever new, not particularly fast loading times 2. artificial barriers 3. often incomprehensible ways (which always be blocked by a bar that will be raised first by pressing a button away ...?!?)
So it happened regularly that I had to annoy me because this design blunder. The break in and robbery makes in the first hours of play quite fun. However, this is very fast repetitive, so I have left are the left side all orders at the end and have only played to see the guy as soon as possible.