To control you need more than 5 Move gestures during the fast-paced gameplay. So it is a bit challenging. The problem is the lack of implementation of the Move controller.
- The gestures are recognized only sporadically even after calibration and adjustment of various settings in the options.
- The calibration is lost and the player draws at centers held across his chest controller to the left. When to compensate the controller moves to the right pulls the chair even more sharply to the left.
- If the controller is calibrated, it is still impossible to go straight, because many other gestures verreißen the chair.
Depending on the mood of the game calibration works out better but usually not. The only gesture that will always be recognized is, up-down wag for advancing. But the game lives from any Move-gesture is detected accurately. I could not even finish the first level so. As an excuse for developers to keep the option of being able to play the game with a normal controller, offering free in the Playstation Network! It's anyway the impression as if it were adjusted on the fly to Move.
On the positive side there is the fun cartoon-like atmosphere of the game.
Conclusion: Unplayable and frustrating. Hands off!
Who now believes that writes a haphazard beginners, let me tell you that all the other Move games that I have: Tumble, The Shoot, Sports Champions properly and above all work with high precision. In Tumble I can put millimeter building blocks. At me it is not so.