It must already be regarded as an exception, that a publisher has so much honor in the body, nachzuschieben not only on the wave of success earlier lean DLCs or retadierte add-ons, only bring the money and then the eternal mistrust of the players to him. So we have an honor-case here. Since there is still no Assassin's Creed III, the researchers assumed that Ubisoft stomps generic-loveless facade of a semi-automated Editor and filled missions with same old racing and Hops-. Not even close!!! Such an extensive game there are already rare, the steadily growing over the course of the game side missions are not enough of course to the 400 missions from Gothic 3 or more than three thousand of the latest WOW - offshoot. Wherefore also it is not because ACII is quite safe despite the RPG elements no roleplaying. Bemwerkenswerte is that the authors have made an effort to inflict a lot of gameplay depth. - On the one hand everything seems complete in itself, because it - at least for the opening sequence - is only one city. This is, however, immensely large and varied. Comparable to the "Express coach" of its predecessor you can travel by fountains here, so there are plenty of shortcuts available. - It is now possible to recruit and train assassins. This is done with a few mouse clicks and creates a whole new dimension of action. Recruits missions bring Moreover, not only money, but the recruits can intervene to provide support in the actual story at any time, which would be either the survival easier or just thieving. - There's a whole squadron of special missions involving dangerous weapons of war must be destroyed. These take place in völig detached instances, have completely separate cards and especially, completely different approaches. So here "Panzer", messenger and kites come carriages used. This does not interrupt but forced the entire storyline, the control remains beyond doubt, and it loosens the game tremendously on. Only Rome alone could be enough abwechslungsarm else perhaps. - Another season of detached additional instances revolves around the procurement of Romulus Armor. This erstzt the missions of Assassin Tombs from the previous part and follows the same principle, contributes accordingly in the same way to loosen up in. - In addition, there are other innovations such as the ride now also within cities, new weapons, parachutes, etc., or even business orders from local dealers that lead by collecting special treasures to special bonuses. All in all, the diversity was significantly expanded, but without attacking the successful gameplay in the core - an amazing feat.
Of course there are criticisms, but that's moans in an extremely high level and must not lead to deductions. So there are a few missions that lead to a multiple of one end of the map to another, and the card is great ... that must not be! Here and there hakelt pathfinding, so that a wall is climbed only at the third attempt or a horse on a pebble can not pass. This can result in the heat of the moment to failure of the entire mission. As before, Mr. Auditore seems almost arbitrarily pick opponents so rare times an innocent passer-by assassinated wird- which can also be punished by the failure of the mission - it's not stupid, with the best intentions. But all these are exceptions and that scratch the perfection, but not to a total outstanding assessment.
Conclusion: For fans of the series already a compulsory purchase For fans of the genre at a price to 45 EUR a must buy, beyond a recommendable Christmas. For fans of action games in general a strong buy recommendation (and to 30 EUR also a must buy).
Must I played AC or AC II before playing AC Brotherhood? No, I AC unsure AC II but is recommended because of the associated action. Necessary, it is not, and the game is more rounded Brotherhood because of all innovations.