+ Good graphics engine
+ Lovingly designed game world / richness
+ Diverse employment opportunities (main memory, secondary tasks, order assassinations etc.)
+ Engrossing storyline
- Light roleplaying elements
- Linear story progression
- Usually the same expiration
- Difficulty / Realism = null
Graphic / game world:
The graphics of Assassins Creed Brotherhood looks realistic and credible. The richness of the game world is remarkable. If you jump from one roof to the next, scare some pigeons that observed there from above the streets and fly away. Can be found everywhere in Rome town crier or so-called "heralds" in monk's robes, the manifest of a pedestal from the latest happenings of the population. Ezio turns to the "dark side" to and kills, steals and drives general havoc in Rome, also is a sermon or other hate in it (with a lot of exaggeration of the Herald * pout *)
Employment opportunities / Story History:
You can follow from the beginning on the main memory and turns gradually new objects freely in forging, art dealers, tailors, etc., the game mechanics learn more know this and can look forward to diversely designed missions. However - and here is my opinion, after the focus of such a game - there are few possibilities for the individual design of your own gaming experience. So it is to make decisions, for example, not possible to influence the course of story. Similarly, although there is a lot to do in Rome, but always according to the same pattern ("kill x at xy and use this hidden blade"). Something like that running from many side missions and bored after a while something. Oblivion shows there how to do it properly in terms of quests.
Difficulty / Realism:
Now one of the main points: How realistic is the game? It needs no words when one already notes from the outset that it is easy to massacre with some command of all enemy control crowds. Yes you read that right: enemy hordes! Now these are not just any opponent, but in some cases well-equipped legionaries with lances, wide -and long swords, armor etc. Young boy .. I Ezio If I would happen pretty invincible to me. And that is precisely the problem! In fact, it is me so far (I'm about 50% through) never happened that I died in a fight! Although the game setting and the general idea invites the fact that one is an assassin downright to you to sneak up on buildings and carry out a clandestine assassination of a Borgia captain - but if you sichs accurately reflects: what really? One is already predisposed so overpowering that you can just march through the front door and bump off all the guards. A cloud of enemies übersäät of dangerous acting spearmen, Streitaxtträgern and other figures coming towards Ezio - are 5 minutes later distributed throughout the bodies and Ezio can proud of march, while citizens have often formed a circle and enter comments such as: "Next am probably my turn .. "or" is because here no one more safely? ". Sorry but that has nothing to do with realism! People, what did you thinking ?? Big minus in my opinion ..
Suggestions for improvement:
What I would change if I could? First, I would einbaun a playable Egoperspektive, then wins the game also on atmosphere because you think you would be really doing (see Thief). I would make the interaction between the guards versatile together. You could walk in a fortress, for example, talks etc. run but should above all be STRONGER! It is unrealistic that an Ezio apparently survived by his chemical "arms" have killed dozens of ax blows and just like that can withstand the elements (healing potions without cooldown making possible).
The RPG elements:
While there is the game progresses the ability to carry out its own Assassin guild and hiring recruits / train, to send them on missions and to call for help in the fight. Unfortunately, that's it. Too bad that there is no companion mode and you no personal connection (such as. Knights of the Old Republic 2 or Mass Effect 2) builds to you! Also, there is only a very limited extent, equip them and they generally equip individually. Pity! here a lot of potential would have been available.
Conclusion:
However, I would now like to come to a positive conclusion. I give 4 points because I think as I said, that there are very much more, can do what you could have done better. However, no three points, because I still find the game very well. In fact, it captures a downright to the monitor and to dive to a certain extent in Rome. I would of 3.8 out of 5, and therefore give 4 stars.