The first frown but sets itself in the present collection panels. Before the first game to be broken out of this nor the individual toy cards. So far so good. But who now punched toy parts allocates the game and the rest of the paper board, sees itself soon disabused. What only used in other games for fixing the items up to the first use and can be disposed of, is here incorporated into the game and used as collection plates.
In itself, this idea would be nothing to oppose, but this type of design for a game for children over two years can still clearly much to be desired. There are several criticisms. The first is that the collecting plate not more than the punched holes in a frame contains. The outlines of the cards to be inserted are very undefined and let the pure form to any conclusion about the right cards to. So neither the watering can when watering nor the bucket, for example, to recognize as a shovel. This makes assigning the cards in the correct fields very difficult, most likely the right places to be learned simply by heart by the children. In addition, the panels have no bottom and it is designed for children from two years to be very difficult to put the cards in exactly the right position in the tight-outs. Why this has not resorted to in other Haba-laying games so beautiful accomplishments, unfortunately does not remain visible.
Regrettably, the implementation of sea creatures only be assessed as moderately successful. The design is, as previously discussed with all Haba games, accustomed to beautiful and very appealing. However, the execution is not quite as satisfactory in this case. As with many Haba games Again, the game characters (sea creatures) are only printed on one side. This would not be too bad if it's not too nice also, however, the magnets were used on only one side. This means that all marine species must be located to the right, that is magnetic, face up in the game boxes each, otherwise they can not be fished. For small children, the fast is an ordeal, because if the game is brought forth, then it should be able to also go. And after each turn must be checked again to see if the fish are back with the right side up in the box. For a child a fish caught, it must not be retained, but must be covered back into the sea.
In general, the game idea seems to be more focused on older children. For children aged two years but the rules require very complex processes to be followed. So not can fish just any fish, but these must meet the previously diced color. Then the toy cards matching must be sought out, considered then to use it in the right place in the trading card. In addition, the gameplay can quickly come up resentment feelings respectively bored at less Würfelglück. A storyline tourists is performed only if the fish you catch the dice color corresponds to plus also the corresponding cards is free. The cards has been used or is a different color fish caught, so must take place in this round not move and the next player's turn. Especially for young children, to whom this game is aimed primarily, those rules are counterproductive and lead to fast the pleasure is lost in the control game.
Conclusion: In its presentation, the game is very beautiful and amazed by its design and the pleasant feel of the sea creatures, even if the collector panels this can not score. The execution of the game, unfortunately, is less convincing and for children over two years, the game quickly becomes an ordeal: fish, which can not be fishing, because they do not show the right way up, collecting panels, in which can be difficult to insert the cards , and rules that leave little room for fun, because often needs to be exposed. These are not points that speak for a game that will introduce children to first rule matches. For free play or with modified rules, the game is quite nice, but overall it is not a convincing game of the series "My first games" regrettably.